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Trees in GWX 2.0 ????
Are the trees updated in GWX 2.0 , becouse i don't like the stock trees in SH 3 , i used a treemod bud i'm not satisfide about the result , they stil look like two papers that cross itsother!
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You truly are a graphics connoseur (sp?) if you are complaining about the way that trees look in a submarine simulation! :rotfl:
I would complain about the lack of fish! :|\\ |
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trees are modelled this way in a number of simulations... take a look at the trees in FSX... most of them are two dimensional crossed images. im not really sure what to say about the look of the trees... since i spend less than 1% of any given patrol within sight of any land. i dont think that addressing the look of the trees was a high up priority on the GWX dev team's list of things to do. my recommendation would be to go to the mod forum and [REQ] request a new mod that provides life like vegitation on shore. |
Tis always a trade off
Eye candy versus FPS hits If you update the tree visuals it will impact on frame rates in areas with a lot of vegetation I think most ppl would rather have extra sea\air units slow down FPS than trees you rarely see |
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Yes you're right about that :hmm: |
What about tree-hugging Kaleuns? Don't they count for something? And how come they are not rewarded from abstaining from sinking tankers to avoid oil spills?
:rotfl: :rotfl: :rotfl: |
I realize it's not possible but I'd like to see trees removed from places they didn't exist. Weird to patrol off barren places like the Faroes or Iceland and see conifers staring back at you.
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ROFLMAO.....
If I only had GWX 2... :damn: Donated this AM still waiting for the secret message.... :arrgh!: |
We could not do the trees in 2.0 for a very simple reason.
You need them to print the Manual!!! LOL |
:rotfl: :rotfl: :rotfl:
<writes... note... to... self... make... sure... to build... pretttty.... trees next time.> :up: |
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ships can sink and trees can burn GWX 2.01 :rotfl: :rotfl: :rotfl: |
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