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Old 12-04-07, 10:21 AM   #1
nvdrifter
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Default [REL] 'Destroyer in Attack Run' Sound Man Voice Fix

*Released* *For testing only!*

'Destroyer in Attack Run' Sound Man Voice Fix v1.0 for SH4 v1.4

I finally figured out to how to at enable at least one of the missing sound man's voices. This simple mod fixes the sound man's voice to now say 'Destroyer in Attack Run' when a destroyer starts it's attack run. Unfortunatley I couldn't fix the sound man depth charge warning in this version. Also please note that I could not get the 'Destroyer in Attack Run' text to show up in the message box. There is only the voice sound. Maybe someone else can figure that one out. The sound files are all mixed up bad. Anyways, this is version 1.0 and I have tested it extensively and it seems to work fine. There shouldn't be any problems, but please use this fix at your own risk. If anyone finds a problem, please let me know. Leo, Ducimus, me and others are all working on a way to fix the the missing (broken) voices in the game, and it ain't easy. But for now, please enjoy this little fix.

Also check out the thread for my dc splash sound mod that would go good with this fix. Thread here: http://www.subsim.com/radioroom/showthread.php?t=126127

Please download the v1.01a fix here:
File temporarily removed due to problems with fix

Last edited by nvdrifter; 12-05-07 at 02:19 AM.
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Old 12-04-07, 10:23 AM   #2
AVGWarhawk
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That is just fantastic. Tired of my mute crew. Did not see the link!
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Old 12-04-07, 10:25 AM   #3
nvdrifter
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Quote:
Originally Posted by AVGWarhawk
That is just fantastic. Tired of my mute crew. Did not see the link!
Hey, you are too fast! Uploading now.
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Old 12-04-07, 10:48 AM   #4
AVGWarhawk
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Sorry NV.....just so many great things going on here I want to try them all out!!!
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Old 12-04-07, 10:51 AM   #5
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Quote:
Originally Posted by AVGWarhawk
Sorry NV.....just so many great things going on here I want to try them all out!!!
I have high hopes that we can figure out this missing voices problem. I think I now have a basic idea what is wrong. But it's a big mess.
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Old 12-04-07, 11:02 AM   #6
tater
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Damn. Nice work, this was so needed.

<S>

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Old 12-04-07, 02:32 PM   #7
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Would this be compatible with TM 1.7? Stupid question but just making sure.
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Old 12-04-07, 04:06 PM   #8
Canonicus
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Great work on this!...Is it applied in-port only?
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Old 12-04-07, 04:15 PM   #9
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Quote:
Originally Posted by Dutch
Would this be compatible with TM 1.7? Stupid question but just making sure.
Quote:
Originally Posted by Canonicus
Great work on this!...Is it applied in-port only?
what they said...

and thx alot, cant believe that they recorded sounds and they are still bugged.
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Old 12-04-07, 04:23 PM   #10
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One thousand dollars to the man who fixes the lack of interior damage sound bug!....er, ok A cold beer and a big thanks
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Old 12-04-07, 04:51 PM   #11
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Default Thanks, nvdrifter

This just Keep doing your :hmm: about the rest of the sounds and soon this game will be one more step towards .

Thanks for making the game that much more bettererrrrrrrrrrrrrrrrrrrrrr
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Old 12-04-07, 08:52 PM   #12
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Quote:
Originally Posted by Weather-guesser
One thousand dollars to the man who fixes the lack of interior damage sound bug!....er, ok A cold beer and a big thanks
Not sure what you are talking about. Lack of voices or lack sound effects? Please be more specific.
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Old 12-04-07, 09:07 PM   #13
leovampire
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Default not all the glass breaking and steam pipes busted sounds

Quote:
Originally Posted by nvdrifter
Quote:
Originally Posted by Weather-guesser
One thousand dollars to the man who fixes the lack of interior damage sound bug!....er, ok A cold beer and a big thanks
Not sure what you are talking about. Lack of voices or lack sound effects? Please be more specific.
Are linked to the sub interior files. The sound effects are there but not linked to the objects and action.

Bulbs breaking fusues being poped and so forth the links are broken in most of the sub interior files.

That is what weather-guesser means.
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Old 12-04-07, 04:56 PM   #14
Ducimus
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Quote:
Originally Posted by Dutch
Would this be compatible with TM 1.7? Stupid question but just making sure.
It is.
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Old 12-04-07, 05:29 PM   #15
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Isnt Leo working on the same thing? Maybe you can unlock this puzzle together.

My quest to bring modders together continues! do doo do dooo do do!
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