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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Is adding a new sensor as easy as cloning (copying one already there, and pasting it in as a new node, assuming that is "cloning") a sensor node in AI_Sensors.dat?
I can see the stuff in there with S3D, but I'm unclear on if it will work, and how to do it. I had an idea which was to make a new visual sensor, AI_Visual_Naval, and that would replace AI_Visual on most warships. It would be set where AI_Visual is now, and the old AI_Visual would then be dropped to a lower sensitivity, range, etc. The difference would be the number of crew, and their training. One goal would be to make it so that if you managed to get past the escorts, the merchants would have a lesser ability to detect you, ideally making night surface attacks possible where they are not currently. tater |
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#2 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Yes, you can. Export the nodes and reimport them back (use insert). Change the id's/parent id's so you have an exact copy (no clone function yet in S3D), but differently identified. You'll have to clone all related nodes too (in this case 4 total). Then, once you've got the copy, rename the label to AI_Visual_Naval. Then, edit the ships .sns file (with notepad) and modify the O01 node section.
![]() Be advised, this is based on my insights, not on actual tests :P
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I might try this tonight.
tater |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Should I change the IDs, THEN export it (without saving), then open the original copy again and import?
I have to admit, this confuses me, lol I can change the IDs on 2 nodes, but the stuff below belongs to them, and I only have a link, nothing I can edit. |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Ah ha!
export them. change IDs in working version for new sensor. import them, since they have old IDs, they nest The trick is you need to switch from tree to list for it to show! tater |
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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With id's shown as links, use CTRL + click on link to switch to edit mode.
I know the export/import procedure is a bit wonky but it should work.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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