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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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THIS MOD IS Patch 1.2 Compatible
- Load only at Port - Campaign Fix 1.1b (instead of Campaign 1.1 Fix Part Deux, bleh) Corrected overlap of mission layers. The overlap was intended to prevent empty seas for the last part of partols that included the cutover dates. It was just not finished or done cleanly, and I made it worse for the layers in Campaign Fix 1.1 (now corrected). 1. Every EndDate in campaign.cfg now agrees with the comment date. 2. Every 4*.mis file called in campaign.cfg now ends on exactly the EndDate. There is no need to load a layer for a date that is in the past, it is simply a waste of memory. 2. All 4*.mis files now contain only units that end on or before the comment date. 3. All 4*.mis files now contain only units that start on or after the comment date. 4. All StartDates in campaign.cfg are now 60 days prior to the comment date. Basically this will load the missions for the next time period if you are within 60 days of the cutover. This will no longer result in duplicate spawns - the *.mis files no longer have overlapping unit/dates. This does not change Crewratings, and it will need to be manually merged with any other changes to these files. This is more of a notice to other modders that are working with campaigns than it is a mod - it will not be long before all this is rolled up into other efforts. Well, that AND cleaning up after myself ![]() NEW DOWNLOAD http://members.bellatlantic.net/~vze33y78/Campaign_Fix_1.1b.zip ====== Campaign 1.1 Fix JSGME Ready - Extract into your MOD directory. All this MOD does is replace blank files to accomplish: 1. Sep 42 - Aug 43 now has IJN HuntKill groups and US coastal traffic. 2. Oct 44 - War End now has US coastal traffic and Taskforces. In SH4 1.1 there are 4 empty mission files in the dynamic Campaign. 42b_Jap_SubHunters.mis 42b_US_CoastalTraffic.mis 44b_US_CoastalTraffic.mis 44b_US_Taskforce.mis In the 42a* versions of the empty files, the end date is sufficient to cover until the 43a* files. The empty 42b* files are not needed. In the 44a* versions of the empty files, the end date is sufficient to cover until the end of the war. The empty 44b* files are not needed. So what is the problem you ask ? Well, another file, Data\Campaigns\Campaign\campaign.cfg, forgot this and makes references to these empty files. So rather than assuming this is the only place that points to these empty files, and editing the campaign.cfg, I have simply copied the 42a* and 44a* versions of these files into the 42b and 44b versions. I dug into this after a totally boring patrol in June 42. Enjoy, U-Bones Problem correction, new link http://members.bellatlantic.net/~vze...n_Fix_1.1b.zip Last edited by Onkel Neal; 05-07-07 at 08:55 PM. Reason: forgot tag |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Good spot!!!
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#3 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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Thanks! Going to post the original problem in the bugs thread (I had already noted the subhunters file, but not the others).
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-AKD |
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#4 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
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Fantastic. You modders keep amazing me with what you come up with.
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#5 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Great !
![]() It is posible to change the files in middle of a campaign ? when at port ? |
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#6 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#7 | |
Machinist's Mate
![]() Join Date: May 2007
Location: Dayton, OH.
Posts: 127
Downloads: 46
Uploads: 0
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#8 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Hi... all
![]() Thanks in advance. ![]() |
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#9 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Problem correction, new link http://members.bellatlantic.net/~vze33y78/Campaign_Fix_1.1b.zip
Notes for Campaign Fix 1.1b (instead of Campaign 1.1 Fix Part Deux, bleh) Corrected overlap of mission layers. The overlap was intended to prevent empty seas for the last part of partols that included the cutover dates. It was just not finished or done cleanly, and I made it worse for the layers in Campaign Fix 1.1 (now corrected). 1. Every EndDate in campaign.cfg now agrees with the comment date. 2. Every 4*.mis file called in campaign.cfg now ends on exactly the EndDate. There is no need to load a layer for a date that is in the past, it is simply a waste of memory. 2. All 4*.mis files now contain only units that end on or before the comment date. 3. All 4*.mis files now contain only units that start on or after the comment date. 4. All StartDates in campaign.cfg are now 60 days prior to the comment date. Basically this will load the missions for the next time period if you are within 60 days of the cutover. This will no longer result in duplicate spawns - the *.mis files no longer have overlapping unit/dates. This does not change Crewratings, and it will need to be manually merged with any other changes to these files. This is more of a notice to other modders that are working with campaigns than it is a mod - it will not be long before all this is rolled up into other efforts. Well, that AND cleaning up after myself ![]() Last edited by Gizzmoe; 04-09-07 at 01:43 PM. |
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#10 |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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GREAT WORK !!!THANKS
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"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#11 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
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that's excellent!
many thanks, u-bones
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#12 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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I'm getting a massive slow down when trying to use time compression on the navmap while using these files. By the time TC reaches 1024x, I lose control of the program for awhile until the game catches up with my keyboard inputs. Removed these files and replaced them with your earlier 1.1 fix and TC works normal again.
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#13 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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