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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
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This might be common with all mods, but since I have GWX installed I wanted to know if anyone here knew whether or not hight time compression makes the air patrols null and void.
I have really never encountered random air patrols while transiting to my patrol zone. I usually use 64x, for the close to base patrols, but I use 256x to 512x for the atlantic crossings. Does this somehow negate the air patrols in the area? I am in late 1942 |
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#2 |
Ocean Warrior
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I think that 128x is the max for the aircrafts to spawn. Anything over this, and there will be no air action, mate!
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#3 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
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Hmm, I have them coming for me at 512x. Both in vanilla and GWX
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#4 | |
Ocean Warrior
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#5 |
Rear Admiral
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I seriously think that the myth that aircraft don't spawn at higher TC is just that, a myth. Im a Total time compression whore, and ive seen aircraft in just about every incarnation of sh3 ive played.
The REAL danger with Timecompression and aircraft, is not spotting the plane until its right on top of you. That said, i personally beleive the aircraft count in GWX is too low. Most airbases only have 1, sometimes 2 squadrons, whereas in older mods i used to run, such as improved airpower, they'd have 3, to 5 squadrons. Another problem is that theres a very large gap in air coverage in biscay bay, and i also strongly suspect that the AI_Visual's on aircraft arent working very well with the enviormental settings. They seem like their damn near blind if the weather is anything other then calm. Here i should note that my opinion is based on what i feel are an appropriate number of aircraft, and where aircraft are concerned, im probably masocistic, meaning i expect far more aircraft then what others might expect . ![]() |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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At high TC I've gotten bombs falling on me before I knew what was happening. Now, I transit high risk zones where air attack is likely at no more than TC 64.
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#7 | |
Chief of the Boat
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#8 | ||
Ocean Warrior
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#9 |
Canadian Wolf
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Got the crap beaten out of me at 256tc a little earlier tonight. Real nice first patrol in 42'
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#10 |
Canadian Wolf
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Lots of planes in 42'. First patrol, had to CD about four times so far, about a 1\3 of the way through.
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#11 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
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I don't understand what the problem is running at higher TC? don't the settings revert to x1 as soon as your lookout spots the aircraft? How is this any different than running the game at lower speeds? Please explain the difference between the two...
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#12 | |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
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#13 |
Canadian Wolf
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When I was at 256tc I still had enough time to Crash Dive without alot of damage. And yes it does come down to 1x but being being at a higher tc cuts down on your time to prepare, etc
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#14 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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If you are running at 1024X TC then every second in real time is 1024 seconds (17 minutes) in game time. Let's say it takes as little as 1/4 of a second for the game to slow down to 1X. Even that quickly, that is over 4 minutes gone by in game time. If a plane is closing at 200 MPH, that equals 3+ miles a minute. With the visual distance in the game at 9.6 miles (16KM) that means he will have travelled 12 miles in that quarter second. The plane will have attacked you before the game can slow down. JCC |
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#15 |
Sonar Guy
![]() Join Date: Sep 2005
Location: Whats left of Florida
Posts: 396
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This is a real problem with TCing....at least it was for me....I would be going along at 256 and the next thing you know....my boat was toast because of a Sunderland attack....so I decided to download SH3 Commander and adjust the TC setting for an air attack....and a few others.....well now that I have done this....I have lost the speech function in the game.....any ideas?????
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