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GWX time compression and air patrols
This might be common with all mods, but since I have GWX installed I wanted to know if anyone here knew whether or not hight time compression makes the air patrols null and void.
I have really never encountered random air patrols while transiting to my patrol zone. I usually use 64x, for the close to base patrols, but I use 256x to 512x for the atlantic crossings. Does this somehow negate the air patrols in the area? I am in late 1942 |
I think that 128x is the max for the aircrafts to spawn. Anything over this, and there will be no air action, mate!:up:
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Hmm, I have them coming for me at 512x. Both in vanilla and GWX:up:
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I seriously think that the myth that aircraft don't spawn at higher TC is just that, a myth. Im a Total time compression whore, and ive seen aircraft in just about every incarnation of sh3 ive played.
The REAL danger with Timecompression and aircraft, is not spotting the plane until its right on top of you. That said, i personally beleive the aircraft count in GWX is too low. Most airbases only have 1, sometimes 2 squadrons, whereas in older mods i used to run, such as improved airpower, they'd have 3, to 5 squadrons. Another problem is that theres a very large gap in air coverage in biscay bay, and i also strongly suspect that the AI_Visual's on aircraft arent working very well with the enviormental settings. They seem like their damn near blind if the weather is anything other then calm. Here i should note that my opinion is based on what i feel are an appropriate number of aircraft, and where aircraft are concerned, im probably masocistic, meaning i expect far more aircraft then what others might expect . :D |
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At high TC I've gotten bombs falling on me before I knew what was happening. Now, I transit high risk zones where air attack is likely at no more than TC 64.
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You'd still need the reflexes of a cat :rotfl: :up:
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The aircraft spawn at all TC but you will get more sightings at lower compressions.
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I think the problem is not they will not spawn at all, but that due to the way SH3 updates the objects outside the player bubble (like most sims do) the higher the TC, the more chances you have the planes will "hop" the player bubble, and will not enter the realtime calculated objects.
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Yes, that's exactly right. There was a good thread on this explaining it a while back....
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Got the crap beaten out of me at 256tc a little earlier tonight. Real nice first patrol in 42':damn:
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I don't understand what the problem is running at higher TC? don't the settings revert to x1 as soon as your lookout spots the aircraft? How is this any different than running the game at lower speeds? Please explain the difference between the two...
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