SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-17-08, 03:46 PM   #256
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by vickers03
interesting:hmm: more details please
The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.

I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time .
WOW, thats way more patience then I have!

Does anyone know, or tested the new PE with OM?? (op monson)
No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 08-17-08, 05:30 PM   #257
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by vickers03
interesting:hmm: more details please
The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.

I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time .
WOW, thats way more patience then I have!

Does anyone know, or tested the new PE with OM?? (op monson)
No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..
Good to know, as I have actually found the UBoat addon to be a lot of fun since lurker has reworked the campaign.

My biggest problem with it, is that the boats are glued onto rails. Even in 15foot swells it dosent move.
Orion2012 is offline   Reply With Quote
Old 08-18-08, 03:27 AM   #258
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by vickers03
interesting:hmm: more details please
The torpedo is rendered underwater, but it has no 'depth' information associated with it, so the game doesn't consider it close to the surface.

I don't know, but have a suspicioon as mentioned earlier, that the torpedo needs a unit_ship controller attached to it, but so far I haven't been able to spare any time to test that. I've spent about 30 hours on the shader code so far, so no free time .
WOW, thats way more patience then I have!

Does anyone know, or tested the new PE with OM?? (op monson)
No I haven't got time, been testing with TM intensly and working with Nisgeis to make the water more lifelike, but now it works with TM so next thing to test is TM + OM..
Good to know, as I have actually found the UBoat addon to be a lot of fun since lurker has reworked the campaign.

My biggest problem with it, is that the boats are glued onto rails. Even in 15foot swells it dosent move.
This will be fixed with the new PE4,including undewater bubbles for all the german u-boats , the S-42 and S-18. btw the sub pitch and roll part of PE4 is allso working with Trigger Maru now.
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 08-18-08, 06:27 AM   #259
TDK1044
Ocean Warrior
 
Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
Default

Quote:
Originally Posted by kriller2
now it works with TM so next thing to test is TM + OM..
This is great news. Looking forward to adding this excellent mod to lurker's excellent OM mod. Please be sure to post the installation order, K2, so that luddites like me don't get conflicts.
TDK1044 is offline   Reply With Quote
Old 08-18-08, 01:43 PM   #260
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Pitch and roll, for OM is excellent news!!

Just out of curiosity, does anyone know how to edit the dive times or buoyancy for the submarines??

Judging by some posts in the OM forum, the crash dives are a hard code issue, but the dive times themselves can be adjusted. and the buoyancy seems off because you can still surface with an almost completely flooded boat, and they NEVER hold there correct depth, the deeper you go, the shallower it will run fro desired depth.

Don't expect the problem to be corrected with PE4 but was hoping some one could point me in the right direction.
Orion2012 is offline   Reply With Quote
Old 08-19-08, 10:46 AM   #261
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Dive times are not hardcoded, but can only be adjusted so much, same with crash dive. It takes a LOT of playing to get them close. The RFB boats all have their dive and crash dive times adjusted and some work was done on the german boats too.

For Kriller

Youtube pacific storms






There are more, but these show how the color changes based on how much light pokes through the clouds. When you look at the movies, watch the colors of the whitecaps to make sure the white balance is correct. For example, there's a video on youtube where the ocean is very blue, but the whitecaps aren't white, they're blue, so all the colors are off.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10

Last edited by swdw; 08-19-08 at 04:39 PM.
swdw is offline   Reply With Quote
Old 08-19-08, 11:55 AM   #262
Orion2012
Commodore
 
Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by swdw
Dive times are not hardcoded, but can only be adjusted so much, same with crash dive. It takes a LOT of playing to get them close. THRFB boats all have their dicve and crash time dives adjusted and some work was done on the german boats too.
Thanks, for that info, so the If I enable RFB and OM the dive times are adjusted and would adjusting thedive times adjust the bouyancy?? I can easily surface a flooded boats with three compartments full of water.


Kriller,

Wasn't really sure where to put this, since PE3.3 isn't necessarily compatible with OM, and since PE4 will be and you mentioned work in it was next I thought I'd post it here.

The problem seems to be whenever the ship is split in two pieces the reflection stretches all the way to the horizon, and none of the nice oil and debris don't generate.

This isn't the best picture, but does show what I'm talking about.


If any of this is already known and excuse my ignorance.

Utmost respect for your work.
Orion2012 is offline   Reply With Quote
Old 08-19-08, 04:41 PM   #263
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by Orion2012
Thanks, for that info, so the If I enable RFB and OM the dive times are adjusted and would adjusting thedive times adjust the bouyancy?? I can easily surface a flooded boats with three compartments full of water.
The displacement was way off on one of the u-boats and was corrected. Can't remember which one.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 08-22-08, 04:18 PM   #264
Fish40
The Old Man
 
Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
Default

Any new progress on this?:hmm: This post almost slipped to the bottom of the page without anything new. I'm itching for this one, too be sure!
Fish40 is offline   Reply With Quote
Old 08-22-08, 08:24 PM   #265
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

You aren't the only one, Fish40.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 08-24-08, 08:24 AM   #266
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Does anyone have the almost beta package that Kriller sent out? I waited a few days to download it and it seems it's not available anymore and Kriller is taking a break. If someone knows a link that works, could you PM it to me? Thanks!
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 08-24-08, 10:55 AM   #267
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
Default

Quote:
Originally Posted by Nisgeis
Does anyone have the almost beta package that Kriller sent out? I waited a few days to download it and it seems it's not available anymore and Kriller is taking a break. If someone knows a link that works, could you PM it to me? Thanks!
I'm in the same boat. I thought I'd downloaded it, but I didn't. So now I can't get it and he wanted me to check a couple of things out.

So PM both of us please.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
NVIDIA 1660 Super OC | Windows 10
swdw is offline   Reply With Quote
Old 08-24-08, 11:42 AM   #268
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Sorry guys, I just have to correct some bugs, before you would PM me with it , will upload the newest version now.

EDIT: check your PM's
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 08-24-08 at 11:53 AM.
kriller2 is offline   Reply With Quote
Old 08-24-08, 01:53 PM   #269
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by kriller2
Sorry guys, I just have to correct some bugs, before you would PM me with it
I'm not observant enough to spot bugs. I make bugs that other people to spot .
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 08-24-08, 03:52 PM   #270
Digital_Trucker
Silent Hunter
 
Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
Default

Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by kriller2
Sorry guys, I just have to correct some bugs, before you would PM me with it
I'm not observant enough to spot bugs. I make bugs that other people to spot .
:rotfl:Now we know where all the bugs are coming from
__________________

RSM-GIEP-Killflags-LV Tribute-Playable Elco __Peace be with you, Dave.

Digital_Trucker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.