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Old 02-01-08, 10:41 AM   #76
Yoriyn
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Can you tell me how often the weather will be changing after yours mod?
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Old 02-01-08, 12:10 PM   #77
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Excellent work Kaluen Stiebler!!!

Hmm... I am ready to hit the exe and run the mod.... BUT b4 I do is it safe to do in mid patrol???
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Old 02-01-08, 02:11 PM   #78
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You can probably load it mid-patrol, but we cannot guarantee acceptable results. In any event, be sure you have fully exited the game and have rolled back SH3 Commander before installing RWF.

Also, some people are reporting problems using RWF with the GWX 16k atmosphere mod. We are not sure yet if these are installation problems or problems with changes made to scene.dat by the GWX 16k mod.
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Old 02-01-08, 02:26 PM   #79
Yoriyn
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Ok, but can you tell me how often the weather will be changing after yours mod?
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Old 02-01-08, 04:43 PM   #80
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On average, the weather changes approximately 32 hours after you leave port. Subsequent changes occur roughly 32 hours plus 1 hour after the last change in the weather. On occasion, the weather changes at periods other than this, but these appear to be rare anomolies. So, the longer your patrol, the longer it takes for the weather pattern to change. This is hard-coded and cannot be changed by RWF.
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Old 02-01-08, 05:01 PM   #81
Stiebler
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Default GWX2 - RealWeatherFix: problems

If you are using GWX2, do NOT use RealWeatherFix mod.

See this post:

http://www.subsim.com/radioroom/showthread.php?t=130147

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Old 03-03-08, 01:00 PM   #82
vedrand
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Quote:
Originally Posted by difool2
I posted them on page 2: here they are again:

Fog=1
FogRand=1
Clouds=1
CloudsRand=2
Precip=1
PrecipRand=1
WindHeading=0
WindSpeed=4.000000
WindRand=1
WeatherRndInterval=1
I played my first mission (GWX1.03) with these settings and I am fully satisfied. The weather changed for better that is for sure. There still seems to be a bias towards the wind strength 15. However in my case it was combined with overcast weather + fog only some 20% of the overall time. The weather changes are also more frequent then before.

The mission took place in the month of October in the Noth Atlantic. I wonder if the weather depends on the location you are at (like different weather in the South Atlantic or Med)?
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Old 03-03-08, 07:52 PM   #83
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Subtype Zero mentioned that WeatherRandInterval's effects on the actual interval between changes varies wildly.

Current values (with the mod discussed in the other thread):

Fog=0
FogRand=0
Clouds=0
CloudsRand=0
Precip=0
PrecipRand=0
WindHeading=0
WindSpeed=4.000000
WindRand=0
WeatherRndInterval=1

In my case it originally seemed to give a change window between 14-20 hours, then it was 30-34 hours, and now it is definitely 70-74 hours for my last 2 patrols. Season may have an effect but honestly I still don't know WTH is up with some of these numbers, even after having read some of the explanations.
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Old 03-03-08, 10:21 PM   #84
Blacklight
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Quote:
If you are using GWX2, do NOT use RealWeatherFix mod.
The problem is fixed. If you use GWX2 you can now use the mod. I use it and it does make a difference.
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Old 03-04-08, 02:31 AM   #85
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I recommend setting WeatherRndInterval equal to at least 2. The mission editor says this value can be set anywhere from 2 to 96, so a value of 1 may be causing some unforseen effects. Maybe this is why your weather is changing at wildly different intervals.
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Old 03-05-08, 09:55 AM   #86
predavolk
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Without radar, weather is such a crucial factor for uboat operations that I'm happy to see it get some serious attention. Thanks for your efforts guys! Is there a general consensus on what should be done to achieve more realistic weather with GWX 2? Install the Real Weather Mod? Modify the campaign files? Avoid time compression of 1024? Avoid saving and exiting frequently?

I've read this thread and a couple of others, but I thought I'd ask the experts to summarize their findings if possible. Thanks.
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Old 03-05-08, 01:43 PM   #87
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It may be a seasonal effect-last patrol was in Feb/March (42). I'll see what happens during the summer...
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Old 03-12-08, 02:13 PM   #88
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Hello, this is my first post to this very interesting thread. I was wondering, is there a variable for the size of the weather pattern, large or small? I was thinking last night about this and decided to ask the question.
Also, does the guys from GWX know about your ongoing project?
Keep up the good work guys and thank you very much.
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Old 03-13-08, 12:37 AM   #89
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Greetings, Avatar!

Yes, the guys at GWX are aware of our work and have kindly decided to include it with the release of GWX 2.1

The only setting that we are aware of that changes the size of the weather pattern are the campaign.mis files located in sh3/data/campaign/campaigns folder, where you can adjust the random fog, wind, clouds, and rain changes to none, medium, or heavy (0, 1, or 2, respectively). Unfortunately, these settings appear to be very crude and tend to override the settings in scene.dat, with mostly unfortunate results. Steibler recommends keeping these settings at 0. I'm a little more comfortable with changing these numbers around somewhat, but I don't recommend making too many major changes.
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