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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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Can you tell me how often the weather will be changing after yours mod?
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#77 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
Downloads: 13
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Excellent work Kaluen Stiebler!!!
![]() Hmm... I am ready to hit the exe and run the mod.... BUT b4 I do is it safe to do in mid patrol???
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#78 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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You can probably load it mid-patrol, but we cannot guarantee acceptable results. In any event, be sure you have fully exited the game and have rolled back SH3 Commander before installing RWF.
Also, some people are reporting problems using RWF with the GWX 16k atmosphere mod. We are not sure yet if these are installation problems or problems with changes made to scene.dat by the GWX 16k mod. |
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#79 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
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Ok, but can you tell me how often the weather will be changing after yours mod?
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Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5. Patrol 1 - at sea : 5 ships - 10095 BRT My filefront mods link To Battle Station order mod for SH3 and more |
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#80 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
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On average, the weather changes approximately 32 hours after you leave port. Subsequent changes occur roughly 32 hours plus 1 hour after the last change in the weather. On occasion, the weather changes at periods other than this, but these appear to be rare anomolies. So, the longer your patrol, the longer it takes for the weather pattern to change. This is hard-coded and cannot be changed by RWF.
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#81 |
Fuel Supplier
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If you are using GWX2, do NOT use RealWeatherFix mod.
See this post: http://www.subsim.com/radioroom/showthread.php?t=130147 Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#82 | |
Bosun
![]() Join Date: May 2007
Location: Austria
Posts: 68
Downloads: 4
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The mission took place in the month of October in the Noth Atlantic. I wonder if the weather depends on the location you are at (like different weather in the South Atlantic or Med)? |
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#83 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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Subtype Zero mentioned that WeatherRandInterval's effects on the actual interval between changes varies wildly.
Current values (with the mod discussed in the other thread): Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=0 WindSpeed=4.000000 WindRand=0 WeatherRndInterval=1 In my case it originally seemed to give a change window between 14-20 hours, then it was 30-34 hours, and now it is definitely 70-74 hours for my last 2 patrols. Season may have an effect but honestly I still don't know WTH is up with some of these numbers, even after having read some of the explanations. |
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#84 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
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#85 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
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I recommend setting WeatherRndInterval equal to at least 2. The mission editor says this value can be set anywhere from 2 to 96, so a value of 1 may be causing some unforseen effects. Maybe this is why your weather is changing at wildly different intervals.
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#86 |
Weps
![]() Join Date: Feb 2008
Posts: 369
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Without radar, weather is such a crucial factor for uboat operations that I'm happy to see it get some serious attention. Thanks for your efforts guys! Is there a general consensus on what should be done to achieve more realistic weather with GWX 2? Install the Real Weather Mod? Modify the campaign files? Avoid time compression of 1024? Avoid saving and exiting frequently?
I've read this thread and a couple of others, but I thought I'd ask the experts to summarize their findings if possible. Thanks. |
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#87 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
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It may be a seasonal effect-last patrol was in Feb/March (42). I'll see what happens during the summer...
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#88 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
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Hello, this is my first post to this very interesting thread. I was wondering, is there a variable for the size of the weather pattern, large or small? I was thinking last night about this and decided to ask the question.
Also, does the guys from GWX know about your ongoing project? Keep up the good work guys and thank you very much. ![]() |
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#89 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Greetings, Avatar!
Yes, the guys at GWX are aware of our work and have kindly decided to include it with the release of GWX 2.1 The only setting that we are aware of that changes the size of the weather pattern are the campaign.mis files located in sh3/data/campaign/campaigns folder, where you can adjust the random fog, wind, clouds, and rain changes to none, medium, or heavy (0, 1, or 2, respectively). Unfortunately, these settings appear to be very crude and tend to override the settings in scene.dat, with mostly unfortunate results. Steibler recommends keeping these settings at 0. I'm a little more comfortable with changing these numbers around somewhat, but I don't recommend making too many major changes. |
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