![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Speech Recognition for SH5 – v1.4 - by skwas
Developed in 2010 by skwas, a game enthusiast and ubergeek ![]() http://sh4.skwas.net _______________________________________________ DESCRIPTION This mod enables speech recognition to SH5 allowing you to use a microphone to dictate your crew what to do… Happy sailing! English vocabulary only! Suggestions, bugs, please post. Also note, English is not my native language so any corrections on spoken phrases/orders are welcome. CREDITS
v1.4 – 29-03-2010
v1.0
SYSTEM REQUIREMENTS
http://windows7center.com/news/windo...indows-update/ http://keznews.com/6149_Download_Win...Download_Links http://support.microsoft.com/kb/934377 And if you can't install a language, check out this important post by Ernesto78 (it worked for several guys!): http://www.subsim.com/radioroom/show...1&postcount=47 IMPORTANT: Any older platform may likely NOT work and cause CTD’s. INSTALLATION INSTRUCTIONS Install as any other mod using JSGME, and simply run the game. NOTE: Likely NOT compatible with UI mods...! SUPPORTED COMMANDS Open the file Data\Sound\Speech\SHSpeech_Commands.xml in a browser, or view online: http://sh4.skwas.net/redist/shspeech_commands.xml HOW DOES IT WORK? My mod is using a custom written DLL and some Python script-files. The entire speech recognition configuration can be controlled using two XML files, which contain the grammar for the accepted spoken words, and a commands file which controls the translation to a game command. Optionally you can capture any command and alter it’s behavior form the .py files I included. See the readme for more details. PERMISSIONS Do not redistribute or reuse this mod without my permission. SOURCE CODE Source code is included in the Documentation\Source code folder. You will need Visual Studio 2008 (C#). DOWNLOAD http://sh4.skwas.net/download.aspx?i...d-47cce8e36be8 Miton's improved editions: English: http://www.subsim.com/radioroom/down...o=file&id=3085 German: http://www.subsim.com/radioroom/down...o=file&id=3057 Have fun, and let me know! Assistence needed to further improve the commands, and in the future for localization (once the mod has proven to be stable and functional enough)!
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 04-16-11 at 06:02 PM. Reason: Updated to 1.4 |
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
|
![]()
Looks great, so this would not work on xp ? thank you.
Rich |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
I have no idea, but I don't think so, not out of the box anyway. You will need SAPI 5.1 or 5.3 and .NET Framework 3.5 installed. Vista and Windows 7 have this out of the box. On top of that the SRGS specification (used for grammar dictionary) may not be supported on XP. Only one way to find out
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#4 |
Mate
![]() Join Date: Mar 2010
Location: away from ......
Posts: 51
Downloads: 5
Uploads: 0
|
![]()
damn you ubisoft i want to say "bow planes down 15, aft planes up 10" why why WHY capt simulation!???
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
boooo to no XP support.
|
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
I checked, my XP version has .NET 3.5 and the speech SDK 5.1 ( i use speech rec for Falcon).
what else do i need? and how to make this work? you give hardly any instructions. I installed it as a mod, went in game and said a few things and nothing happened. |
![]() |
![]() |
![]() |
#7 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
It is also have to enable the Speech in game. There is going to be a new icon on your NewUI on the right hand side. Its either after the journal icon, you will see it. The icon looks like a mic. When you click on it, game will kind of freeze for a second or two. Don't worry let it finish. The Icon will now be lit up and ready to receive commands.
Look in Documents folder for this: original Version - Supported Voicecommands (englische Version) It will show you the many speech to say for one function. |
![]() |
![]() |
![]() |
#8 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
|
![]()
The Olympian strikes back.
Sad that i still run on XP. ![]()
__________________
-Fighting is a lifestyle- ![]() |
![]() |
![]() |
![]() |
#9 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 14
Uploads: 0
|
![]()
works perfect, even with german commands
![]() |
![]() |
![]() |
![]() |
#10 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
A german version will be provided at a later date... Editting the files is not yet recommended.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#12 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 0
|
Oh cool
|
![]() |
![]() |
![]() |
#13 |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#14 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]() Quote:
![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#15 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Updated first post with v1.2. This version does not contain any additional commands or improved commands, but the core code has been improved (more stable) and the test application is now more informative, and less likely to CTD. This way I hope those that have issues can provide feedback back to me.
I've also added an explanation of the .py file in the readme.rtf for those that are interested in the inner workings. More info will follow (I take it a step at a time)
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
|
|