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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Sparky
![]() Join Date: Mar 2002
Location: Ottawa Canada
Posts: 157
Downloads: 8
Uploads: 0
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Allo!
JScones (Jaesen) I would like to personally thank you for your hard work in providing sh3 commander to the subsim community. I have been behind the times meaning that I just installed sh3 commander a week ago and have been playing a carreer I must say it is awesome and can understand the amount of hours and time away from family this took and not taking up sh4 commander as a project I can fully appreciate why not. There will always be folks complaining and whining before they drop a line of thank you I know the feeling. Thank you again Jaesen for a great add-on to sh3 and congrats to you and the wife hope all are doing well. Jaesen the wolppack league http://subclub.info/phpBB_subclub/thanks you and we all enjoy it. Potoroo, thank you for taking on sh4 commander project the members at http://subclub.info/phpBB_subclub/have been anxiously waiting for this and appreciate your hard work and devoted time to see this come through. Salute to you both Jaesen and Potoroo. Cheers, |
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#212 | |
Canadian Wolf
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Cheers ![]() ![]() RDP |
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#213 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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It seems that thread is dead or at least in a really nasty coma.
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#214 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
Uploads: 0
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I know what you mean. I too have been hoping for good news on this Application. It was a great addition to SH3 and it could be used with SH4 to do at least the same things, I would love to have it.
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#215 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
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It seems like all hope for something equivalent to SH3 Commander is forever lost...
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#216 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Dno, never say never. Before I started S3D I considered coding a game launcher with all sorts of features I had in mind. I have never (to date) tried SH3Commander so honestly wouldn't know what it all does (only know the rough details). Then, I figured, due to the lack of good mod tools, and as I noticed SH4Commander might be picked up by someone else, I dropped my own idea and started on S3D.
If nobody picks this up, and S3D development settles down (meaning 1.0) I may take a stab at it. I guess I'll be too busy with S3D forever though... ![]() ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#217 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Skwas - as much as I really love what S3d does - I really encourage you to pick this up if time permits and its not picked back up. I still have hope at least! Btw - S3d rocks!
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Good Hunting! Captain Haplo ![]() |
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#218 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Ok, I will pick this up, with a couple of ifs/buts.
I will create a core UI and plugin system, and will take on the leg work to make it all work. The reason I choose for a plugin system is to reduce the need for all kinds of launchers and small tools that one has to run prior to the game. The plugin system has the benefit that once the core is in place (somewhere down the line), it is easily extended both my me, and maybe other developers that normally would create their own application. Wether I can make it accessible to other developers depends on how robust I can make the plugin model (the only factor here is time). The ifs/buts are:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#219 |
Canadian Wolf
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Nice of you to consider this
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#220 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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Glad to see some life backin this thread.
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#221 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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This is a good idea.
![]() What I do these days is in Word I tabulated all my patrol details for record keeping. I even add icons representing type of targets, etc. Looks kinda cool to me.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club Last edited by DavyJonesFootlocker; 02-07-08 at 05:09 PM. |
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#222 |
Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
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I apologise to everybody who has been waiting for news on SH4 Skipper. I have been sick and unable to work on it. As such I am happy to hand it over to anyone who wants to either pick it up or develop their own.
The SH4 Skipper prototype is written in Delphi 6 and contains no proprietary code or third-party payware (Jaesen gave me a small amount of code from SH3 Commander, which is written in Delphi 5, but I never got around to including it), so I will happily pass it on as is if someone wants to pick it up. I'm also happy if anyone wants to develop their own but use its UI. As a side note, I will maintain MultiSH4 should that prove necessary, since that is trivial. Again, I apologise. I understand how much many people want SH4 Skipper and how frustrating it has been for them not to know what is happening.
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Want to have multiple installations and keep your careers separate? Download MultiSH4: http://members.iinet.net.au/~potoroo/Downloads/SH4/MultiSH4.zip |
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#223 |
Sparky
![]() Join Date: Mar 2002
Location: Ottawa Canada
Posts: 157
Downloads: 8
Uploads: 0
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Hey Potoroo no apologies needed I'm sure the troops here understand that we all have a real time life and this here is an area were we come to escape and have fun in.
Hope you get feeling better soon and wish you 1st health and a speedy recovery. ![]() Cheers, |
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#224 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Potoroo, sorry to hear you have been sick (for so long). You have been away for a long time, which is why people were left in the dark (including me) regarding the development. If you really don't want to or can't continue work on this project, then I guess I'll be the one to take the job.
I won't need any code for now or UI work as I have my own (new!) ideas and develop using a different platform anyway. I will however be integrating MultiSH4-like functionality into the application (not sure how your app works, but I've got a function that doesn't require an offset so it works on any version of the game, even if it has been patched before by ie. MultiSH4). It's essential functionality... Well, people, as per my previous post I will be needing help. No help = no program...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#225 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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skwasjer - my (quite severly limited) skills are at your disposal. Let me know what ya need done - if its within my skill level it will happen.
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Good Hunting! Captain Haplo ![]() |
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