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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#961 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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that is what I did and it worked fine but only after I opened it back up a second time.
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#962 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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skwasjer any idea when you will release 0.9.7
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#963 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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No specific date, but hopefully soon. Since this will be the final release of S3D (1.0), it is undergoing extensive testing right now. You won't be disappointed though. 0.9.7 is my last test build, and once all issues are ironed out it will become 1.0. Hurray! I'm done!
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#964 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() great work you did anyways ! ![]() keltos |
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#965 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Yup, there's always something extra to do, but not by me for a change...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#966 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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looking forward to that. being able to see the damage boxes and spheres will be a big plus doing zon files
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#967 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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hopefully.. keltos |
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#968 |
Watch
![]() Join Date: Dec 2007
Location: Russia, Serpuhov
Posts: 25
Downloads: 21
Uploads: 0
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Who knows what enlarge the finding of the sub under water what parameter to have charge of consuption of the air for crew on sub. If possible that screen
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#969 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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For some reason I'm getting the following error when I try to import any new mesh (0,0 is not a valid value for double). Even exporting an existing mesh and then re-importing it right back doesn't work.
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#970 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Download the latest release.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#971 |
Pooped from posting
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i've put some glass shields on the instruments
but is it possible that transparent textures just doesn't work in the command room/interior? they do show up in silent editor, but not ingame (solid textures do work). ![]() edit: forget what i said, i didn't include the texture mapping Last edited by vickers03; 02-20-09 at 07:20 PM. |
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#972 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You should see "light" reflection on your glass objects (SH4) ... ?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#973 | |
Pooped from posting
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the glass because i forgot to export the uv-mapping in wings3d ![]() |
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#974 |
Pooped from posting
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#975 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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For a long time I did not see good news in this thread ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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