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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#646 |
Ace of the deep .
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I could never make models or anything either but i have tweaked files . I cannot wait for the plethora of new models from talented modders using this tool .
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#647 | |||
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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I've been working on building "from scratch" SH4 vessels for several months and I'm still not there... yet. But I'm not going to "throw in the towel". S3D has saved me hours of work, and I'm learning the processes just like you are, and like so many other SH modders. So, quit yer squawkin' and git to moddin'... ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#648 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Hi clayp, no, unfortunately there's not alot of documentation regarding S3D. Then again, if I have to choose to write documentation or add a new feature, the choice is simple. I am a developer and not a writer. I try to do my best to explain new features here and in the changelogs, and most people seem to pick it up fairly soon.
That said, if you feel 40 pages is a long read, I can assure you a manual for S3D will be longer if I would cover every single thing that it can do in easy language. Everybody that uses it now has been in the same boat (pun intended) as you are now. We all had to learn about the game, and about tools, including myself (and I still don't know everything nor will I ever probably). You have to start somewhere. The later you start, the more difficult it will become. As S3D develops, it can do more, and thus becomes more complex. This is an unfortunate side effect of all software, but there's nothing I can do about it. My advice is simple: read threads, ask questions, and try.. try.. try.. We all do it. So can you.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#649 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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I'll give it a try....
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#650 |
Watch
![]() Join Date: Dec 2007
Posts: 17
Downloads: 0
Uploads: 0
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#651 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Try to reverse the polygons normals before exporting them as obj, the picture is too small and a bit dark to give a better advice.
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#652 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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Thanks allot swasjer for use of your editor. Even though I still had to use Hex Workshop to recheck the work (since the editor is still in Beta), the editor saved me time and made it easier to focus on making the additions to my mod rather than working with numbers.
I should've known better that I needed to cross reference parent id's when matching ammo with a particular weapon. Brain cramp. LOL! |
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#653 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Such a huge work.. :hmm:
What will be the next step? |
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#654 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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If this doesn't become a sticky soon, I'll...... I'll...... run my sub into a K-Mart. |
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#655 |
Gunner
![]() Join Date: Dec 2007
Location: on some striat
Posts: 96
Downloads: 1
Uploads: 0
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How do you change the index number of a node?
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#656 | |||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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There's also work left in the animations department (mesh/characters). Truth be told, these two features will pretty much mark the end of the development for me. I have to stop somewhere... Afterwards, I probably will still add new stuff as time permits, but I won't work as active on it as I have the past year. Quote:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#657 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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skwasjer,
Help..... please I have been successfully running your s3d program for the past couple of weeks - building the sub base for pearl harbour. Work was progressing well if not a little slow as I have been building the sub base by just calculating the required co-ordinates for the various objects. Last Friday night I shut down my system and on Saturday morning when I tried to open s3d I got the following error message. ![]() Since then I have stripped .net Framework from my system, reinstalled only net 2.0 patched, uninstalled reinstalled - net framework, various firewalls, directX, s3d and again net framework - two or three more times and still - no joy on getting s3d to run. I'm currently thinking of formatting my 2 terra byte system and reinstalling windows from scratch.... going a little nuts here. I understand the error message being a clr20r3 is a net framework error with the system.configuration dll. P1 application P2 version P3 time stamp P4 assembly/module P5 assembly/module version P6 assembly/module time stamp P7 method P8 IL offset P9 unhandled exception I can't understand why its been working great and then - nothing Please help if you can, I cant think of anything else to try
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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#658 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Seems like the config file got corrupted.
Which version(s) do you currently have installed? (the CLR field (P2) is another version field, not the one I need to know about) Try this:
Let me know, you can try another thing if this doesn't work. PS: No need to reinstall, I'm sure this can be fixed manually.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#659 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Finally !
Skwasjer, I think I might've made it : I managed to fit all the parts into one map and import it using your beautiful tool into a 9dx2 .dat : see below : ![]() |
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#660 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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skwasjer,
I don't believe there are enough words to adequately say - thank you. So I will just say thank you, thank you, thank you and again thank you. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() s3d is an amazing modding tool, and its creator even more so. ![]()
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We have learned from our mistakes; we now reproduce them almost perfectly! ![]() We're here to protect Democracy - not practice it! |
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