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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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If there isnt any help file or instructions what good is it??? I was tring to read all 40 pages of the post and was getting a headache and falling asleep.It took me 3 or 4 months to learn the mini-tweaker so I dont see much hope for this...I wanted to add more torpedos,dont think I will ever be able to do it..... Last edited by clayp; 04-28-08 at 04:28 PM. |
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#2 |
Ace of the deep .
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I could never make models or anything either but i have tweaked files . I cannot wait for the plethora of new models from talented modders using this tool .
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#3 | |||
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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I've been working on building "from scratch" SH4 vessels for several months and I'm still not there... yet. But I'm not going to "throw in the towel". S3D has saved me hours of work, and I'm learning the processes just like you are, and like so many other SH modders. So, quit yer squawkin' and git to moddin'... ![]()
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Hi clayp, no, unfortunately there's not alot of documentation regarding S3D. Then again, if I have to choose to write documentation or add a new feature, the choice is simple. I am a developer and not a writer. I try to do my best to explain new features here and in the changelogs, and most people seem to pick it up fairly soon.
That said, if you feel 40 pages is a long read, I can assure you a manual for S3D will be longer if I would cover every single thing that it can do in easy language. Everybody that uses it now has been in the same boat (pun intended) as you are now. We all had to learn about the game, and about tools, including myself (and I still don't know everything nor will I ever probably). You have to start somewhere. The later you start, the more difficult it will become. As S3D develops, it can do more, and thus becomes more complex. This is an unfortunate side effect of all software, but there's nothing I can do about it. My advice is simple: read threads, ask questions, and try.. try.. try.. We all do it. So can you.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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I'll give it a try....
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#6 |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 597
Downloads: 910
Uploads: 12
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Hi,
I would like to say the it was a good jesture to remember LeoVampire in your new update. Was he the guy killed in a car accident? KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#7 | |
Mr. Bad Wolf
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http://forums.ubi.com/eve/forums/a/t...5/m/9661064165 Leo Vampire was the "force majeure" of the ROW mods, and in his case, it was heart problems, IIRC. Anyway, RIP to both...
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#8 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I gave new id numbers to the torpedo doors nodes and voilà,
an axis side submarine with 8 torpedo tubes, this means probably that the game's maximum number of tubes per boat is 10, either US or german/japanese side. Keltos 8 tubes sub, soon to become a Kaidai 3 : http://files.filefront.com/IJN+Jyuns.../fileinfo.html |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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@Ktl_KUrtz, as Carotio mentioned Leo (Dave) had problems with his heart and went beyond his own illness to finish up some of his work. He was an early S3D adopter and made good use of it with his mods. Thanks Dave...
@keltos, good job, I saw it already in your own thread. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Quote:
would you know why only 6 lights appear on the console when the 8 tubes works ? also : the attack map shows only 6 tubes, but eight are there if you switch using "W" ? on the loadout : it's correct. keltos |
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#11 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I've just released v0.9.9. Have fun...
FINAL NOTES S3D is nearing version 1.0, and as such I am wrapping this project up. For over 2 years I have put my heart and soul into this application for everyone to use free or charge. In that time, I uncovered many more secrets of Silent Hunter, allowing for awesome new mods and idea's to come to reality, and even with this release new mods will be possible (animations, damage model, etc.). I released over 20 versions of S3D, and have well over 18.000 downloads in total since I started measuring (since version 0.5.4, in january 2008!). The last beta was downloaded close to 5000 times by itself! Quite a feat for a game in a niche market, and I'm interested to see how this release will do. I enjoyed all the feedback and excitement by the users (you!). All of you made this a great asset for the game, I just built it... ![]() But it has to end somewhere, and that moment is now. There are still a couple of things left on my wish list but I don’t any more time to spend on this project, it’s time to move on for me. Thanks to everybody that supported me, and thanks for the open community spirit that I have strived for. I like to believe I have made my mark on the community, and hope everyone appreciates my efforts to bring all modders together. I wish everyone the best. Have fun using S3D!! skwas
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Again, many many thanks mate!
And, yes, sh3/4 community have reached this grade of development because we have S3D, this is for sure! ![]() Thanks and i hope that you can make the same for others good games in the near future! Triple cheers for skwasjer!! ![]() ![]() ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#13 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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thank you
there's not much else to say, no existing words in this world can express how grateful we all are, for all of the work you have put into S3D all these years. I just hope this didn't contribute to your 'personal problems'. I think I can speak for all of this modding community if I say you've been one of the most important 'modders' around here. Without you SH4 wouldn't have been what it is today. If you look back on all those years you should be very proud of all you've done. Not many people would put so much effort into a program and then distribute it for free. But as we Dutch say, "Er is een tijd van komen en een tijd van gaan". En nu is de tijd van gaan aangebroken. Dank je ![]()
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#14 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Опа ... как я вовремя подоспел к раздаче ...
Надеюсь многие ошибки 0.94 версии исправлены ... Thanks. Good luck. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-04-09 at 02:41 PM. |
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#15 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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We'll miss you Skwas. If you ever drive by Belgium you are always welcome for a beer and a lunch ! (just pm beforehand)
I was so into using .094 that I didn't notice your release of 0.99 ! thanks again for this beautiful tool and all the help you provided. ![]() keltos |
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