I'm proud to announce S3D beta 0.8.2 is finally out.
Below the readme that you can also find in the download package (slightly altered for online reading purposes).
PLEASE READ IT!
The download link is all the way down at the bottom.
S3D - Silent 3ditor, skwas' Silent Hunter mod tool
Copyright © 2007 skwas. All rights reserved.
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Disclaimer: Use at your own risk. Distribution, commercial use and or (re)selling of this program are prohibited. Developed in 2007 by skwas, a game enthousiast and ubergeek

)
Thank you for downloading S3D -
Silent 3ditor (beta 0.8.2)
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SYSTEM REQUIREMENTS
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- Windows XP (32/64 bit), Windows Vista (32/64 bit)
- Computer capable of running Silent Hunter

IMPORTANT! The installer included in this package does install NOT the required components listed below. Please use the links to download the components if you don't have them installed on your computer
- Microsoft .NET 2.0
Vista users can skip this component (.NET 2 comes out of the box with Vista).
For 32-bit editions of Windows:
http://www.microsoft.com/downloads/d...displaylang=en
For 64-bit editions of Windows:
http://www.microsoft.com/downloads/d...displaylang=en
Note to Vista users: this DirectX component can be (and must be) safely installed on Windows Vista!
INSTALLATION INSTRUCTIONS
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- Make sure you've got the required components installed on your computer.
See SYSTEM REQUIREMENTS for details.
- Extract the .rar package to a location of your choice.
- Double click the S3D_xxxx.msi file to run the installer (where xxxx
indicates version number).
- Follow the steps of the installer.
- After the installer has completed, run S3D through it's start menu shortcut: Start menu > skwas > Silent 3ditor (beta 0.7)
FREQUENTLY ASKED QUESTIONS
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- Q: S3D crashes when I start it.
A: Verify you have DirectX 9.0c with Managed Extensions installed.
See: http://www.microsoft.com/downloads/d...displaylang=en
- Q: Can I get the source code from S3D?
A: No, not per se. S3D is largely based on corporate code, and hence I can't distribute the code as is. I will be happy to help (and if possible share fragments of code) if anyone requests so. In the future, I do plan to release full code, after I have revised it and removed private code.
- Q: Can I use the binaries from S3D in my own applications?
A: No. They are copyright protected for the time being.
- >>>>>>>>>>>Q: Don't you have documentation or a help file with S3D?<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<<<<<<<<
>>>>>>>>>>A: Unfortunately no, only a little bit online help. I hope to get this sorted at some point
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
- Q: S3D fails to load some SH3 files or some modded files.
A: This may happen because:
- I have not implemented every controller unique to SH3 (iow. removed in SH4).
- The file is corrupt.
- The file is heavily changed with other tools, and does not follow rules that S3D expects. If you assume this is the case, please send me the file(s) in question and I will change S3D if possible/needed.
FEATURES
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For a list of detailed improvements since previous versions, please read the
'changelog.html' file that comes with the rar-package, or
view it online here. Below a compilation
of features:
- DAT/SIM/ZON/VAL/CAM/DSD/ANM file support.
- SDL file support
- Rich GUI, which allows you to edit all the data that is known to me or anyone else (meaning, if you got info, share, so I can embed it). Not everything is built in yet, but I'm working on it.
- Multiple files can be opened (it will open in a new window). This is to support copy/paste and drag&drop in the future.
- Two types of views for chunks: List, Tree.
- Options for editing id's, offsets in decimal/hex, rotations in radians/degrees, etc.
- Import/export of tga's, dds's.
- Import/export of a raw chunk. Can be used to move chunks over to other files.
- Export of models to COLLADA format (v1.4.1).
- Export/import of models with the OBJ-format (WaveFront).
- Preview function for tga's and dds's.
- Explorer style navigable links for id's. Click an id, if the id exists in the file, it will navigate to it.
- Explorer style history of visited nodes. Back/forward buttons allow you to track back to previously selected nodes.
- Rebuild the index chunk with all id's in the file.
- List of all id's in the file (by selecting the index chunk). Id's and offsets can be copied to clipboard. Later, maybe even in all the game folders.
- Support for placement chunk (cities/harbors)
- Move chunk up/down in list. Only one chunk at a time.
- Revert changes option (entire reload, not undo/redo)
- Recent file list
- Property editor for all object controllers/properties, with a full edit mode.
- Remap function (cloning)
- Global file search function (search for an id in any file)
- Drag and drop support for opening files directly from Windows Explorer.
- Undo/redo support to undo changes made to a file.
- Partial cut/copy/paste support
- Automatic check for updates
- Find/Goto dialog to quickly find a node by text, id or index.
- Add array items to arrays in property controller data.
- Support for keyframe animations
- Integrated analysis tool for analyzing unknown data using a hex editor.
- Import of a DAT-file into another. Very useful to load a group of chunks, instead of exporting/importing each chunk seperately.
- Ability to add known chunks, including all the controller property chunks.
- Assign a new random id to a chunk.
- UV map preview function, and export option. The exported UV map can be used as an overlay in your favorite paint software, to aid in modifying textures.
BUGS/SUPPORT/QUESTION/SUGGESTION
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Please report any problem or question in this thread. I wil do my best to help out.
To contact me directly, install S3D and get my email address from the aboutbox.
CREDITS
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Special thanks (in random order):
CaptainCox (logo/artwork), DivingDuck (file structure, 3D), leovampire (08-01-2008, R.I.P.)
More thanks to (feedback, suggestions, or for just being kind

):
Ubi, SH dev team, SubSim.com. Also, individuals: tater, Anvart, Bando, WEBSTER, maikarant, Jace11, WilhelmTell, lurbz, Sansal, longam, PepsiCan, UBOAT234, Digital_Trucker, DirtyHarry3033, Kaleun_Endrass, sergbuto, SquareSteelBar, sober, jaketoox, reallydedpoet, swdw, nautilus42, nvdrifter, kapitan_zur_see, DeepIron, panthercules, l3th4l, Laffertytig, alamwuhk2a, privateer, g_BonE, Ducimus, lurker_hlb3, haegemon, wildchild, urfisch, LukeFF, ref, kikn79, WernerSobe, Redwine, GuillermoZS, keltos01, Mikhayl, Kriller2, DrBeast, jimbob, Rubini, M. Sarsfield, miner1436, AVGWarhawk, reallydedpoet, Subject, and those who have been debugging the file formats long before me. If I have forgotten you, I apologize, please PM or mail me in that case. This list may (and will) grow, if you feel you need to be noted, be nice to me
3rd party components used:
C# HexBox free control -
http://sourceforge.net/projects/hexbox/
FINAL NOTES
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While S3D has now turned Beta, this doesn't mean it contains less bugs and/or is more stable that previous releases. I feel comfortable with the Beta signature because the tool is slowly but steadily maturing and the end of what I can and will do with it is in sight.
Having said that, I want to still point out that because of significant changes in the code, this Beta can still cause game files to be corrupted. If you run into issues please report them. My final word of advice is backup often, and test your mods well before releasing them to the public.
Have fun using S3D!!
skwas
Latest build 0.8.2 (
uninstall ANY previous release before installing this one):
DOWNLOAD
Older releases (if any) can be downloaded at the same link...