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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#92 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Skwasjer,
With regard to of the format of the construction file 3D, Bump and Occlusion, for import format, is necessary 3D Studio format? |
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#93 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Quote:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#94 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Skwasjer,
I'm enjoying your new program ... thank you!! I'm curious about looking into the SHController.ACT file. I'm looking for possible embedded images. I'm thinking the grid for the PPI radar scope is either located in this file or one of the DAT files for the conning tower. At the moment, the DAT files shows there are images there, although probably just parts of the conning tower images. I'm looking forward to when you'll have the ability to view and import/export those embedded images. Thanks again for your program!! ![]() |
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#95 | |
Pacific Aces Dev Team
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#96 | ||
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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I have worked a lot with the .zon file. I have noted, 3Ditor read in strange/revers mode, one bit for one bit from right on the left, the ID zone SH3ZonesCtrl This is the chunk: ![]() This is ID of the chunk: ![]() And this is the reading of 3Ditor ![]() Second demand: Is possible add a windows with hex data of the chunk of the file opened? I'm sorry for my bad English ![]() Thanks for the interest |
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#97 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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net frame work to make this work? There are a lot of choices and options so what do you need exactly? I tryed one of them and your install didn't recognize it as being the correct vs.
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#98 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Hi Skwasjer,
many THX for that really fine tool - it saves much of my time... ![]() One Q: is it possible to implement a clone function [changing IDs] like in Pack3D? So long, SquareSteelBar |
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#99 | |||||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Note: on import, nodes will be inserted before the selected node... Quote:
My first post contains a link to the .NET 2 download. If you run Vista, .NET does not need to be installed. If you still have problems, post the error please... Quote:
Your hex shot shows how unsigned longs are written in binary, yes. However, when reading an unsigned long, the endianness determines how the byte sequence is read. Windows and from what I can tell, the game too (at least it does for 'ints', and 'shorts' as well) uses little endian order, so translated in my tool, the value reads in reverse. Not sure about other tools, but most likely java tools use big endian, so the byte order is reversed. I guess I could add an option to show id's in big endian, but for certain values I would not be able to do this (because S3D does not know it deals with an id for instance in the 'properties' section). This will lead to more confusion than the way it is now. For now, I'll make sure this is noted in the documentation, and I'll think about further... Thanks. Quote:
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Thanks all, for the comments, they are noted and appreciated ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#100 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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but the link your S3D tool send you to has changed to a new one and when you go there it now gives you a ton of options on downloads. So through trial and error I ended up finding the one I needed.
But now that your tool is running I see that you did an awsome job thanks. Want any money for this BTW? |
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#101 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() ![]() I won't deny, donations are always welcome, but it's up to you. It says something about you for asking this... ![]() People that are interested can PM me for my paypal account. ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#102 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Will the 3d object preview break down the parts? Ie: If I was to click on the _cos chunk it would isolate that funnel?
The more I use this, the cooler it is. Can't wait for functionality that makes it more idiot proof (tater proof ![]() Very cool, spud for brains |
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#103 |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Did I mention that this tool is great? Well this tool is really great !!
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#104 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Glad you guys like it ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#105 |
Canadian Wolf
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Nice work on this, great tool that seems to be evolving very nicely
![]() RDP |
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