![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#76 |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
|
![]()
Nice tool! I know itīs alot of work and time to develop such kind of progs.
I did one on my own but I donīt have the time to finish it. ![]()
__________________
I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we donīt buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
![]() |
![]() |
![]() |
#77 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia Ū
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
![]()
__________________
Alex Ū ![]() Moses said: "Don't create yourself an idol"... |
|
![]() |
![]() |
![]() |
#78 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Looks good
![]() I've got a model viewer planned too (which I already have working in a test app). I already posted a screenshot a couple of months back. But first I want to add import/export for models. Didn't know SH was avail for mac, or are you just modding on a mac, or is that just a mac-skin for windows :hmm: ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#79 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]() Quote:
I just hope that enough of you experience that the file writer is stable and that the data is saved correctly. The more of you that test S3D succesfully, the better.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#80 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
Kashmir on MAC? V 2.0
What been arranging? ![]() .................................................. . ![]() |
![]() |
![]() |
![]() |
#81 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
|
![]() Quote:
In the torpedoes_US.sim file are most if not all dates screwed up. Figures like 3,080472E-38 are not (to me anyway) readable as dates. The detonating values of the torpedoes are huge numbers. I don't know if this is right, I don't think they're right. The order of data for the torpedoes can be written in the file. For example chunk 4 reads "amun_Torpedo", which I changed to "amun_Torpedomk10". The chunks are related to torps as follows: Chunk 3 = mk27, 5 = mk10, 7 = mk14, 9 = mk16, 11 = mk18, 13 = mk23. Btw, in the zon file the order from top to bottom is mk 27 - 10 - 18 - 16 - 23 - 14. The torpedo numbers can be saved in there, but with every update it would have to be done again. Maybe you're willing to put the names in there?? please sugar.....on top......please...... Anyway, hope this helps making this great tool even greater ![]()
__________________
Regards, Bando |
|
![]() |
![]() |
![]() |
#82 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]() Quote:
As far as labels/names, that's up to the modder to decide. I won't implement anything to change labels/names. Unrelated to above, some other new info: I've made a test project which scans the entire data directory for all readable files (multithreaded - up to 10 files simultaneously). It took my (new) pc just 65 secs to scan all 2002 files for id's (avg. 30 files/sec). In some future release (don't know when yet), S3D will get a seperate module which you can use to find an id. ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
#83 | |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]() Quote:
But I used Silent 3ditor today for the 1st time and made some mods to sergbuto's Cameras.dat in his 1st/3rd person bridge cam mod, trying to get rid of the "jerky" mouse movements and it worked perfect!!!! Did exactly what I wanted, and no ill side-effects at all. I think you've done a great thing here, skwasjer, if a moron like me can use it and get the result he was after, and not trash the game totally, then you've obviously done it right! ![]() Thanks! DH |
|
![]() |
![]() |
![]() |
#84 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
It would be nice if there was a way to have a remarks field that was not stored in the actual file, but in a user file that would link the remarks to the filename that was worked on, and the part of the file.
That way anyone who works out what is what can share it easily. Not sure if that makes sense. tater |
![]() |
![]() |
![]() |
#85 | |
Sparky
![]() Join Date: Jan 2007
Location: Hannover, Germany
Posts: 158
Downloads: 39
Uploads: 0
|
![]() Quote:
![]()
__________________
I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we donīt buy it, the next SH title will look like this and you can look forward to a starfish addon... ![]() ![]() |
|
![]() |
![]() |
![]() |
#86 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
@skwasjer, would this be possible to do?
http://www.subsim.com/radioroom/show...54&postcount=4 Cheers! |
![]() |
![]() |
![]() |
#87 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]()
Yes, it is possible. It was also asked some weeks ago I think... I've already had that in my mind for a long time, but due to complexity (S3D is a bit more complex that other tools around
![]() It's basically an undo/redo mechanism. Maybe I'll build one after the other priorities are implemented, and the program is stable enough to be beta. ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#88 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Of course!. I think you are absolutely right about the priorities. I think a function like the text stuff could be implemented even much later...like a patch or update of the final release. You are doing great things with S3D man!
|
![]() |
![]() |
![]() |
#89 |
Pacific Aces Dev Team
![]() |
![]()
Finally, I have been able to try the program out. It is very nice and handy to have a tool like that. Great work, thanks.
A couple of comments, suggestions if I may: 1. In present version all the nodes are represented by folders. There is no distinction between nodes which have or do not have daughter nodes. Therefore, to find that out, it is necessary to go through all the folders which is somewhat inconvenient. 2. Would be nice to be able to export a few chunks at once by selecting them with the help of Ctrl key. |
![]() |
![]() |
![]() |
#90 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
|
![]() Quote:
The min_date/max_date will be fixed with next release.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
|
![]() |
![]() |
![]() |
|
|