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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#751 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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#752 | |
Pacific Aces Dev Team
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BTW, is there any possibility to zoom-in and out in the 3D viewer with a keyboard because I do not have a mouse with three buttons and a wheel? |
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#753 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#754 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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[EDIT] DayLightColor has no effect on coloration also, neither has the intensity. These values serve another function. Whether an omni is "day-lit" or "night-lit" depends on the respective *.sim entry. Regards, DD
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Last edited by DivingDuck; 08-27-08 at 04:29 PM. |
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#755 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() IIUC, not sure ... Example, please ... Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-17-08 at 12:32 PM. |
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#756 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Int32 (4 bytes) - flags: enum { DisableZBufferWrite = 0x1 CullNone = 0x2 } If material has additional texture data (tga info), then there are more flags that I am not 100% sure about yet, have to do more tests. If anyone finds more, let me know.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#757 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thanks for the info. I honestly don't remember anything regarding the material emission parameter, so I will have a look at this.
Regarding this: Quote:
![]() I've made a big list in Excel some time ago of all materials in the game with all those values. It makes it easier to see similarities accross the materials. I will post it in a couple of hours so you lot can do some comparing, I have to have some dinner now...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#758 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Не каждый может, что ты умеешь. Никто не понимает ничто о том, кроме тебя и нескольких других. Обращай внимание на твои слова! Don´t forget, this is a high level conversation. Only a few understand what you and Skwas are talking about. As for the flags, I remember them from my early SHIII modding days. Someone called them responsible for alpha channel behaviour, so did I. In the beginning I used them to make a material transparent. But an aplha was desperately needed to achieve transparency. Then Avart told about the byte trailing the material´s ID, thank you. It works with SHIV too, BUT as soon as omnidirectional lights are introduced to a scene, the material and the corresponding object disappear. Besides changing these values seems to have a tremendous impact on the frame rate, at least on my system. Have you ever noticed, that the glasses in any sub have specular highlights / reflections only? But you can´t see them. Whenever they crush, the animation is triggered and played, but the broken glass textures don´t show up after the event. Note to Skwas, the MipMapBias is a floating point value. Regards, DD
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#759 | |||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Sorry, I've been a bit too busy again with RL stuff. Anyway, thanks again Anvart for pointing me to the emission byte. I have added it to next release. I was just pondering if selfillumination is a better term though...
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I've never been able to put correct terminology/purpose on those values, and while I've seen what changing them did, it was hard for me to put it in S3D, because if I can't explain it in simple words, then there was no purpose for me to put it in (would only confuse the user). When I made the 3D viewer for S3D I noticed similar renderings (unintentionally), and found out that those render states (zbuf/cull) caused it. ![]() Quote:
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#760 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#761 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Skwasjer, a small request, is it possible to speed up the reordering of nodes in the tree?, perhaps entering the node order number directly, the spin controllers for it has no repeat feature, and with big files its a pain in the index finger to rearrange them
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#762 | ||||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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On a related note, perhaps it is bugged in SH4 due to a shader problem? Quote:
I'll see what I can do.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#763 | |||
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Много лет ни одного слова по русский не говорил. Pад, ты все же понял. Quote:
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[EDIT] I´ve got confirmation that the same problem occurs when using NVIDIA gc. So, this is not an ATI nor gc driver related problem. Regards, DD
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Last edited by DivingDuck; 08-31-08 at 04:03 AM. |
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#764 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You tried to turn off InteriorIllumination controller? It does some objects invisible ... P.S. I for a long time do not play SH3 and SH4 and may be has forgotten all ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-31-08 at 06:12 AM. |
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#765 |
Swabbie
![]() Join Date: Aug 2008
Posts: 9
Downloads: 0
Uploads: 0
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First let me state that this is really an incredible program! I started using it yesterday and came across my first problem with it today.
When I attempt to Export certain 3D models from stock SH Wolves of the Pacific Gold Edition, I get the following kind of error message: ex. - "Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. File<105mm_Body> is not a valid file name" Note, the .dat files that contain these models can all be read by S3D with no problem! It is only when I click on a 3D model on the left panel to select it, and then click EXPORT that the error message is immediately thrown up on the screen. If I click continue, the error dialog box disappears, BUT NO model gets exported and the export options box never appears. This error occurs when I attempt to export certain parts of the 105mm deck gun or the 20mm and 37mm AA gun models. These models are for the Type IXD2 uboat that is included with the "Uboat Missions" add-on. Interestingly, the uboat model itself and the Turm export with NO errors.. It is very strange, as the 3D models named <105mm_WheelL1> & <105mm_WheelL2> cause export errors, and the models named <105mm_WheelR1> & <105mm_WheelR2> export properly with no errors. Note that the .dat files and the models within them are STOCK, they have not been modified in any way since I installed the game on my computer. I'm not sure if this is a known problem or not, I was trying to read through all the posts to see if someone already reported it... Hopefully there is some sort of solution to this problem, as I was really hoping to be able to export that entire IXD2 model!! Here is an example of the error "details": See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidOperationException: File <20mmTwin_Wheel> is not a valid file name. at System.Windows.Forms.SaveFileDialog.RunFileDialog( OPENFILENAME_I ofn) at System.Windows.Forms.FileDialog.RunDialog(IntPtr hWndOwner) at System.Windows.Forms.CommonDialog.ShowDialog(IWin3 2Window owner) at a.y() at a0.a(Object A_0, LinkLabelLinkClickedEventArgs A_1) at System.Windows.Forms.LinkLabel.OnLinkClicked(LinkL abelLinkClickedEventArgs e) at System.Windows.Forms.LinkLabel.OnMouseUp(MouseEven tArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Label.WndProc(Message& m) at System.Windows.Forms.LinkLabel.WndProc(Message& msg) at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- S3D Assembly Version: 1.0.0.0 Win32 Version: 0.9.0.0 CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor%20(v0.9)/S3D.EXE ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- skwas.Forms Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor%20(v0.9)/Bin/skwas.Forms.DLL ---------------------------------------- Dat Assembly Version: 1.0.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor%20(v0.9)/Bin/Dat.DLL ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- S3D.Resources Assembly Version: 1.0.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor%20(v0.9)/Bin/S3D.Resources.DLL ---------------------------------------- Microsoft.DirectX Assembly Version: 1.0.2902.0 Win32 Version: 5.04.00.2904 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly Version: 1.0.2911.0 Win32 Version: 9.12.589.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll ---------------------------------------- Microsoft.DirectX.Direct3D Assembly Version: 1.0.2902.0 Win32 Version: 9.05.132.0000 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Dat.Shared Assembly Version: 1.0.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor%20(v0.9)/Shared/Dat.Shared.DLL ---------------------------------------- Controllers Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Documents%20and%20Settings/Steve/Local%20Settings/Application%20Data/skwas/S3D_Asm/6d89b983/S3D/Controllers.DLL ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- skwas.Drawing Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor%20(v0.9)/Bin/skwas.Drawing.DLL ---------------------------------------- Accessibility Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- exylzjmp Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.42 (RTM.050727-4200) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- skwas.IO Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/skwas/Silent%203ditor%20(v0.9)/Bin/skwas.IO.DLL ---------------------------------------- Microsoft.VisualC Assembly Version: 8.0.0.0 Win32 Version: 8.00.50727.42 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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