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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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It has been suggested before
![]() In tree mode, multiselection is not supported, nor will I make it so. The biggest problem is the native windows treeview does not support multiselection so I would have to code a custom treeview control completely by myself. Too much work and not worth my time. The list mode does support multiselection though, this was my 'reply' to the request. My tip would be, in tree mode, find the first and last index that you want to keep in the file, then switch to list mode, and select all the nodes at once using ctrl/shift etc., and then delete... I've done this many times myself, and you can do it in a couple of secs. I'm sure you can do this faster in hex, but I want to see you insert a 3D model with tmaps from 4 obj-files in hex. I'll wait for a few days, let me know! ![]() ![]() [edit] As far as tutorials are concerned, sometimes it's better to just keep the explanation simple, which sometimes involves more handwork. If every trick or shortcut has to be written down, tutorials become too lengthy and/or with too many side paths and are more difficult to understand... It's always hard to determine what is the best way to explain things. This is also true for S3D, there is no 'set' way to achieve things. One can do certain things in more than one way in most cases...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#617 |
Stowaway
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:rotfl:
Well, I have been properly chagrined. ![]() Now, what did I do with that animation info I was gonna send you? :hmm: ![]() |
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#618 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I've already retrieved it from your harddisk using S3D... :rotfl:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#619 |
Stowaway
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:rotfl:
Now you know someone out there is gonna FREAK out don't you? ![]() Besides, it's not on the HD. ![]() Tis in my knoggin!!! ![]() |
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#620 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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lol, let the paranoia begin!!!
![]() [edit] I've always wondered why nobody complained about the autoupdate feature. WHAT ARE YOU SENDING TO YOUR SERVER?? Nothing... YEA RIGHT!!
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#621 |
Stowaway
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Well,
if you were watching HALF the stuff I do? You'd wonder why I was still walking around without a straight jacket and a thorazine drip attached to my arm!! :rotfl: |
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#622 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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We are not so different privateer
![]() Hey Mikhayl, I hope you don't mind, but I just ordered a new TV, thanks bud! ![]() lol, I better stop now :rotfl:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#623 |
Stowaway
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:hmm:
What do you guys want with a TransVestite? ![]() :rotfl: |
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#624 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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hi !
here is is finally : the Jyunsen B coning tower textured: now I need your help to have a .obj file I can use to replace the 3d in my coning tower ![]() ![]() download link : http://www.mediafire.com/?t0c9zx215z6 |
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#625 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Skwasjer
I get the following error when S3D goes to look for an update. I believe this happens when it hasn't been granted access by the firewall. I'd forgot to set the permissions after installing 0.8.1 After this happens, I can reload the program with no errors. Sorry, there is no crash dump file associated with this that I could post. ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#626 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thanks swdw, I'll have a look...
Keltos, I can't help you much, 3D modelling is not my field of expertise. All I know is you must collapse the modifier stack (so keep a backup of the max file), and then use an 'Unwrap uvw' modifer to save each uvw channel (if you have more than just the diffuse) as described in my walkthrough. And finally export the actual obj file. Then you can import it in S3D. And you have to set up the materials in S3D according to what you have done in Max as well. I noticed you have around 10 materials applied, which seems to much. In this case you also have to bake the current maps into one or two new textures, to simplify the model. How this is done in Max, I don't know. Remember that if you don't, you must define 10 materials in S3D, and the game must load all 10 textures, which will put a heavy strain on the system/gfx. So better reduce this to 1 or 2 max for diffuse, and a couple more for AO/spec/bump.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#627 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Damn skwasjer, you're FAST! ![]() ETA and totally OT, but on what grounds exactly did I make it to the Thanks list? ![]() ![]() ETA #2: Oh well, I can't use the auto-update, but at least my money is safe! :rotfl:
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#628 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Hehe, the v0.8 branch uptil now are sortof private releases, because it features some new functionality (model import), and needs 'subsim approval'
![]() ![]() As far as the thank you list, yea, I pretty much copy in everyone that has suggested something, provided info, bugreports, the least is enough. I try to update it every couple of releases... Remember, no S3D if there are no customers, I owe it's existance to the users, so pat yourself on the back as well ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#629 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Keep up the AMAZING job, is all I have to say! ![]()
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#630 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Quote:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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