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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thank you, I appreciate it swdw. Indeed this program is coming along quite nicely. It does get more and more complex, but luckily I'm used to more complexer projects.
![]() Ref, that's a great idea. I hadn't thought of that yet. I just coded it yesterday real quickly to verify if the imports were correct, and haven't really thought of other benefits/features yet. I'll add a function to save it as a transparent png. Any suggestions for the wireframe color? Maybe add as an option? I guess it would also be handy if one could specify the preferred size... Keltos01, I will have a look at your model in an hour or so and let you know what is up. Need to browse the boards first as I just got here from a days work... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#587 | |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Id's and parent Id's. ![]() Also, we got search in teh forums, punch in the filename you're interested and it's there. Also searching word [TEC] works. ...or, maybe this link has teh info... hmmm, have fun. ![]() |
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#588 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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I'm not the guy to really answer such questions anyway. I know my way around the game but the guys actually modding those files know a hell of a lot more about them then me.
![]() PS: I missed that post...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#589 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Check out the screenshots with the settings here: http://www.subsim.com/radioroom/showthread.php?t=135177
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#590 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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#591 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() ![]() ![]() Did what you said here above (olympian right?) : ![]() the whole texture isn't there yet, maybe I missed something on the exporting as well, but here it is replacing the hull of my Jyunsen B type, untill I import the real hull and tower of course ! ![]() I can't say how grateful I am for your program, and advice, I can tell you're often there for us ![]() |
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#592 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#593 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#594 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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![]() Quote:
In the last .rar you posted, I didn't find the texture so I couldn't test it with it. Where can I find it?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#595 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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just uploaded them, you might need to rename them according to the name of the sub though. cheers
ps in the game there were still the aft tubes of the 9xd2 model on top of the sen toku deck ???? |
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#596 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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Thanks for the help, skwasjer. I do need a bit more though. I know very little about subs, but I'm wondering if there's a way to allow the sub to take turns at 100kts without rolling or diving?
Also, is there a setting that I can alter to make the subs slow down quicker when traveling at high speeds? |
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#597 | |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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There is no "settings" in the editor that makes your sub go Pew Pew Pew, answers to those kind of questions are in other threads. ie. the information you seek is not in the editor, most likely it is about what file in the game does what and edit those with the editors available. Cfg files can be edited with Notepad and graphichs with Paint.Net, data files with S3ditor etc... Henceforth; It seems you're looking a way to tweak your sub to go ludacrisous speeds etc, which for me looks like maybe you need some cheats. Also, there has been talks about "sub on rail" which might give answers on how the sub swims about. About the diving speeds etc. Im not sure how to edit those but I suppose if you look though files in the subs directories, there's oughta be values some where to edit. Maybe not precisely about dive speed but some stuff that affects the speed to dive. The search in these forums does work, allthought its not perfect. 99% of the info I need to find its in these forums, not only in Modworksops, thought. Have fun. ![]() |
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#598 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
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#599 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#600 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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There are many variables that contribute. Not only in .sim file...
Even in the government of the submarine, to the level of command. And it is very long to explain. And 'need for all perhaps get down to work to make a nice tutorial. Maybe create a topic that serves new and old of the trade and manufactoring ![]() Looking at the differences between the various software. Each could make its contribution with the experience gained in that particular software 3DS MAX, Maya, Wings 3D, Milkshape ecc. It is perhaps necessary to bring together all points... And perhaps write a nice manual for this great software that is a jewel of simulation with the extraordinary ability of 3Ditor ![]() I think that here in this forum, there are many who would like to do so. We understand the commitment and the profusion that they have lent to the brilliant achievement of 3Ditor... and on the first the great Skwasjer But even the many others who have worked before and during... I know that takes a long time and dedication, but a great software without a great tutorial and a nice manual serves only to a few and the glory would be small. Seeing the time and effort spent so far, an additional effort would really the pleasure of all those who have followed. Many thanks to ALL ![]() ![]() ![]() I can not understand everything mentioned, precisely because of language and requires much time I read everything, otherwise I would have given my contribution, day and night. As I have done in the past for SH3. I remember entire nights in front of the monitor, with open the Hex Editor ![]() (With the language and the difficulties that we are jumping from one topic to another...) All this only to encourage its implementation and sorry for my bad English ![]() Last edited by UBOAT234; 04-20-08 at 05:21 AM. |
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