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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I'd help, but I feel I lack the ability to check the files vs files changed using traditional methods, so I might miss something.
I'm better for the "beat it up on the job" type of testing ![]() tater |
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#227 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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The only new file type this release supports is Sdl. I've tested this already myself, and it works perfectly. There's only one file so that was easy enough. The problem is with the other file types. With over 2000 stock files I simply can't test them all, not even using test scripts...
It's not really a problem to use it on mods 'in progress', but my problem is, I need verification. If you only work on new things, and it appears stuff don't work as expected, you may conclude that the S3D-beta fails, or that the changes you made are faulty. To avoid this, I have to be sure you (or me) can verify it by other means. If anyone feels the current public alpha worked fine for a (small) mod they made, you should recreate it from scratch it using the next release. You can then compare the two versions in game, and send the files to me for a more exact (binary) comparison. It shouldn't be that much work the 2nd time around, and then the verification is there.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#228 | |
Eternal Patrol
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Location: Waterbury, CT. USA
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#229 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
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I ran into a few minor issues using my test scripts which needs fixing first. Nothing big, but takes a few more hours time. Tomorrow (fri) I don't have any time though, so I will release this weekend... Thanks for your patience
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#230 | |
Eternal Patrol
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#231 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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I can test it with .dat, .sim, and zon file ecc. ... Of unit ship.
With guns .dat file and others. All format image and conversion. I don't have experience with particle system. Some things work in hex and little work with c++. My PC Systems are 3: W XP 32 and 64. W Vista all version. All are in Italian language. If I may be of help. I am here ![]() |
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#232 |
Rear Admiral
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Ive finally gotten around to checking this program out (old crumudgeon with TT's tweaker who's too stubborn to check out this "new fangled stuff").. and i just have to say.....
This program is .... AWESOME! |
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#233 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
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![]() And it's so much easier to handle. Hopefully the new version arrives soon. (No, don't rush, Skwasjer ![]()
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Regards, Tell |
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#234 |
Seaman
![]() Join Date: Jul 2007
Location: Somewhere in the universe
Posts: 31
Downloads: 18
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can anyone post the DIRECT link to the net. framework version to install for S3D
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#235 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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On the progress, some real life issues got me occupied again. I'll make christmas!!! (I hope :rotfl: )
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#236 | |||
Eternal Patrol
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#237 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Bump!
Some News? |
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#238 |
Planesman
![]() Join Date: May 2005
Posts: 180
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some update would be cool. did you get the test version out, yet? unforseen problems? i'd love to help if i can
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#239 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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I'm sorry, next to the usual busy schedule, my father was hospitalized over a week ago for heartproblems. I haven't touched S3D since then :/
He's doing a bit better now though, and is back home. I'm really sorry for the delays every time. I wish I could release the current version, because there's so many improvements to enjoy. Hope it will be soon ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#240 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Best wishes for his speedy recovery!
tater |
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