![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1036 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
|
![]() Quote:
With S3D open NSS_Uboat7c.dat. open node NSS_Uboat7c_hull.tga, click on embedded image and on right side is import/export option in blue color. ![]()
__________________
SH ![]() |
|
![]() |
![]() |
![]() |
#1037 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex
__________________
-- Vapor-ware is always easier to sell because there's no limit what it can do! |
|
![]() |
![]() |
![]() |
#1038 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]()
I'm looking for an easy way of copying the data in one node to another. I'm trying to get the tube door opening animation correct. Currently the doors open outward instead of inward like they should. I know the cause of the problem, the tube doors were originally mounted opposite ( you would order tube 1 opened and tube 2 to would actually open). When they were mounted opposite the doors opened inward like they should have. I'm thinking it's as simple as swapping the values, left for right right for left. So short of changing each value individually how else could I swap values?
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
![]() |
![]() |
![]() |
#1039 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]()
S3D v0.9.4 features a copy-paste function. In your case all you have to do (if I understand you correctly) is copy the animation node and all of its contents (KeyFrameAnimStartParams, PositionKeyFrames and RotationKeyFrames).
to do this select one of these properties, press the copy button and the paste button. Now you've got a duplicate. Repeat this for each one, change the parent ID and index of them, and you're finished.
__________________
![]() |
![]() |
![]() |
![]() |
#1040 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]()
Thanks DarkFish. The key was changing the parent ID. I had discovered the copy and paste method but couldn't figure out how to get it under the right node. What you posted was spot on.
![]()
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
![]() |
![]() |
![]() |
#1041 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]()
Sry if this was asked here before, but I couldn't find anything that fits.
I'm having a slight problem with the 3D model viewer. If I activate the diffuse or occlusion map, the whole model will be displayed in black instead of showing the correct texture. This applies to some models, not to all. The textures show up in the game for all models but for some they don't in S3D. Thanks in advance, i. EDIT: Don't worry, I seem to have answered the question by myself. I found out that some of the submarines had differing name structures for their textures. Like the gato (which was already working i s3d) had NSS_Gato_T0x.dds while the s-18 had NSS_S18_body_T0x.dds. So I renamed the latter ones to NSS_S18_T0x.dds and it now works in S3D too. Last edited by ichso; 06-05-09 at 01:34 AM. |
![]() |
![]() |
![]() |
#1042 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
|
![]()
But I have to praise this program once more, I don't even use museum, I have s3d.
Everything so easy to use, simple, perfect.. I open 5 files, delete 5 things from those 5 files, test it ingame, if I am not satisfied come out, apply undo for every file, perfect.. Skwasjer.. ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#1043 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Thanks for the kind words.
I was wanting to say this for some time now, but hoped I wouldn't have to. Unfortunately, now I do have to inform everyone I will be abandoning the S3D-project. Due to difficulties in my personal life for the past months I was unable to do any work on S3D, and things have gotten worse for me the past week. I do not feel like dropping my personal issues on a public forum, but simply put I just need to move on with my life in a new way. I have deep regret that I am unable to release the final version of S3D, as it had some interesting new features. Therefor I will try to deliver the last beta I released to private testers (back in January) in a couple of weeks, so that everyone can use the latest version available. I want to thank everyone for their support in the past 2 years while I worked on S3D, especially to the guys at kickinbak, I want to thank those that donated, and obviously Neal/Subsim for providing a place to discuss and hang out. Enjoy S3D! Kind regards, skwas
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#1044 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
|
![]()
Uh ... I'm sorry to read that. Don't be worried about us, personal life always comes first.
Thanks for your great efforts in any regard and good luck with whatever went wrong for you. And of course, feel free to come back any time it feels appropriate again to you. i. |
![]() |
![]() |
![]() |
#1045 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
|
![]()
aww... sorry to hear this.
![]() I want to thank you for the massive amount of work you must have put into S3D. Without it many mods wouldn't have been what they are. All in all, S3D is something you should be very proud of. Looking forward to the beta. heel veel geluk in je prive-leven, ik hoop dat alles nog goed komt!
__________________
![]() |
![]() |
![]() |
![]() |
#1046 |
Weps
![]() Join Date: Sep 2005
Posts: 359
Downloads: 43
Uploads: 0
|
![]()
Skwas - really sorry to hear about your problems - I hope you get them sorted and wish you better luck in the future.
Do you want me to release the Beta version by posting on filefront ? |
![]() |
![]() |
![]() |
#1047 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
|
![]()
I'm really sad to hear that but RL first !
I can't begin to thank you for all the help you provided our community and myself personnally, our mods wouldn't be what they are without you ![]() I intend to add a tribute to you and your work in all my coming mods. take care, keltos |
![]() |
![]() |
![]() |
#1048 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Skwas,
You've done an OUTSTANDING job! I Salute your time and efforts. I wish you the Very Best at everything you do. Gods Speed Mate! ![]() Regards, Jeff |
![]() |
![]() |
#1049 | |
Mr. Bad Wolf
|
![]()
Where I sent you a cheer up
![]() Quote:
![]() And a big THANK YOU for that ![]()
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
|
![]() |
![]() |
![]() |
#1050 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
Your legacy will carry on, Skwas.
![]()
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
![]() |
![]() |
![]() |
|
|