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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#781 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Do you have technical difficulties with installing/running it or do you have similarly to clayp problems on how to use it?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#782 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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A new release is coming by the end of this week. Below the changelog. It's a long one!
Just one or two things I want to add before release time. I'll probably do another video tutorial to discuss the most breaking changes and additions. v0.9.1 RC2 New
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#783 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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What about Hide selection and UnHide All in 3D viewer??? It's not entirely the same but:
You've asked the same question a couple of pages back. An entire discussion followed between you, me and DivingDuck ![]() Tough crowd ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#784 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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As always ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#785 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Look, another reason why I was too busy:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#786 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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That's brilliant!
Can you use S3D to move 3D objects and have it update in real time on the viewer? That would make it much easier to place 3D objects.
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#787 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Nisgeis, where have you been lol. This is possible since v0.9
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#788 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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skwasjer,
i think, you should update the thread name. it should include the latest version, this will give you more public relation (or public attention?) ![]() greetz, Jaeger |
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#789 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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True but it requires mod intervention. Can't do it myself. And for this reason I only ask for it every couple of releases. Don't want to bother the busy mods too much
![]() It's understandable that some features are overlooked, but I didn't suspect a major feature like this would (especially since there's a video tutorial linked from within the changelog). ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#790 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Nice
Quote:
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#791 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() ![]() ![]() ![]() You do fantastic work. I really appreciate all the time and effort that you put into this program. It has made it so much easier for beginners like me. Thank you very much. ![]() Peabody
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#792 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#793 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
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Now, if you liked that, here's the next screenshot.
There's still many obstacles to overcome (3rd, 4t mapchannel) and exterior objects must be rendered differently, but hey, if I got this far ![]() PS: compare this with my previous screenshot. Man, what a lightmap can do... And i've not even enabled specmap in here (though this already works for exterior objects) ![]()
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#794 |
Medic
![]() Join Date: May 2007
Posts: 165
Downloads: 12
Uploads: 0
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Don't you know? the game engine it's the next step after S3D.
![]() Judging by what can be seen...how amazing it's this program. ![]() By the way I'm having troubles with the rendering tool. I can see the origins, the grid, the axes icon and the bounding box, but I can't see the mesh. I got installed the NET. 2.0 and DX9c software. Also got the 3dmax 8 which works correctly...so What I miss? maybe I forgot to configure or installing something? And there are keyboard buttons to zoom out and in, other than the mouse wheel? Last edited by haegemon; 09-23-08 at 11:44 AM. |
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#795 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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