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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#497 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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This feature has been in the works for some time, and while it still is not perfect, I think it's ready enough to be released in the upcoming release. I like it alot myself...
![]() ![]() The controller definitions are a bit incorrectly categorized though, so in some cases a SH4 controller is also listed under SH3. Also, the greyed out chunks are not supported as of yet (due to unknown data, or I simply had no time yet)... Coming soon ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#498 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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trying to run dxwebsetup
the procedure entry point getversionfromfileA could not be located in the dynamic link library ADVPACK.dll then flashes again then an internal system error occurred. Please refer to DXError.log and Direct.X log in your windows folder to determine problem, |
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#499 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I can only guess now: - Since the API refers to the Ansi version, you may be using a REALLY old Windows (pre Win2000). If you do, stop here. S3D won't work. - Maybe you must update MSI Installer (http://www.microsoft.com/downloads/d...displaylang=en) - You installed x64 .NET version on a 32-bit Windows (but I guess the installer won't accept this) - You installed x86 .NET version on a 64-bit Windows (but I guess the installer won't accept this) Other than that, I really can't help you much further with the info you've provided me. You should actually be looking for info at the Microsoft support site.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#500 |
Rear Admiral
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Screenshots of the newer version in the works look really........ addicting.
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#501 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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![]() ![]() ![]() Let the Beast inside you free! |
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#502 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
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All just to keep Ducimus modding
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#503 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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...that's why we like you! ![]()
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#504 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#505 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Hmm, there seems to be bug when 'replacing' chunk data that I've introduced since the 'debug' dialog in v0.7. I'll provide a fix with next release... You'll have to use the export with header, import with 'Insert' option until then. Thanks for notifying me!
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#506 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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SOME ability to see the nodes or at least determin where they are would be so AMAZINGLY helpful.
If showing them on the ship is a problem, perhaps a simple "inspector" window that would show the X-Y, X-Z, Y-Z values as you move the cursor over the model? That way you needn't show the nodes, but instead, by moving the mouse around the user can easily determine the rough area to place the node. Like when the "info" panel in Photoshop shows the X/Y values of the cursor. tater |
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#507 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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tater, it isn't a problem as in problematic to implement. The main problem will be time, as I intend to put development down for a while once model import and model viewer are complete. I have been working on this for a year, and it's time for me to start work on some other things... That doesn't mean I will quit S3D all together, but I won't be actively developing it either for at least a few months. I need a break...
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#508 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
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Right SKW!
Right and deserved break ![]() I hope that we do not leave right now after all this great work ![]() ![]() ![]() Many many thanks ![]() |
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#509 |
Ace of the deep .
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thanks for the best silent hunter mod tool ever
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#510 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I understand completely.
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