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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Anything is possible. I don't confirm such feature requests just yet though. All will depend on (my) time and the number of ideas/features. Now that people start to see possibilities, the list is growing faster than I can keep up with...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#287 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Even just the ability to move an axis around and have it read off the X, Y, and Z would be cool.
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#288 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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![]() ![]() Hi SKW, If I am not mistaken, in this image, is the TMAP chunk? If yes, what kind of format is? 3ds? (sorry for my bad English) ![]() Thanks |
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#289 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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No it's just the raw model, no textures, ambient light and one omni light, shadows are just based on vertex normals, and rendered in S3D itself.
However, S3D will be out in roughly a week, then you can export using Collada format (.dae), and have all uv-sets in your own favorite 3d suite.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#290 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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great to hear the next version of this fantastci tool will be ready soon. is this update gonna have to ability to mod the sdl sound file?
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#291 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Yes. Hereby the current chancelog for all changes/improvements:
http://sh4.skwas.net/s3d/Changelog_v0_5.html
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#292 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Woot!
tater |
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#293 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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i know its probably been said in this thread already but this really is fantastic stuff
![]() when u look at the work down by modders in SH3 for eg GWX, the future sure does look rosy for SH4, especially with tools like this |
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#294 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Many thanks
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#295 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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S3D v0.5 has gone gold. I'm not touching the code of this release anymore. Tonights tests all passed.
![]() Still some non-coding related work left, update the installer, prepare documentation and my new post/thread so it may still take one or two days (I am a bit busy tomorrow ![]() Additional new features: - When deleting chunk, you are asked if you want to delete the children as well (yes/no). - Managed to get undo/redo working (personal w00t!) - The state and last selected node of the 'properties treeview' is now maintained. When you move between controllers, the properties tree is restored between each switch, so you don't need to reopen every branch again. ![]() ![]() Can't wait to release it, I need a little break to actually play and enjoy the game with all the mods we have today. I've played 3 weeks right from release date (well, tried, buggy ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#296 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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WTG, man. Your gain is my loss, I will be trying to make stuff work that I couldn't before (actually, I LIKE doing this, so it's really an xmas prezzy for me
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#297 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
Do not litter (clogging) the register of OS. OK?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#298 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Said features are all in-memory and the memory is freed up when you close the file (and Windows decides it needs the memory) and/or close the app. I've misunderstood you in the past, please explain if I misinterpreted what you said/asked. I also don't think you were asking/commenting all too nicely ![]() [edit] Btw, don't TELL me what to do. If you don't like it, don't use it, OK?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-17-07 at 08:26 PM. |
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#299 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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It's your prob's what do you think ...
I do not think anything bad... But I would like to have more friendly product ... May i tell about my wish? Or you like only praise ... I wish to have a user-friendly interface (not chaos)... And I do not wish to have any records in the register of OS even from the installer ... But your argument "If you do not like it, do not use it, ..." - it's argument of weak ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#300 | ||
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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![]() Quote:
Looking forward to the next release skwsa. My biggest issue isn't S3D, but trying to figure out how the game uses all this different stuff ![]() Quote:
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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