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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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Hi, I have to be quick
![]() Rubini take a look at this http://www.mediafire.com/file/tmjm42cnzfl/GWX.xls it's table of values taken from GWX3.0, .sim and .cfg draughts and displacements are included, you can easily find ships that have draught = 0 in their .sim file regards
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#62 | |
Hellas
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1. the 'problematic' ships(sinking) are the NLPL (ocean liner) and the NLST (landing ship tank ) 2. about ships with draught=0: as Rs77 said in the above post you will see which ones are in his .xls file BUT DON'T BOTHER WITH ALL OF THEM! we need to find an acurate (as possible) draught value in order to write this value to the .cfg of these ships. spend your time only for the NAMS , cumberland ,devonshire , norfolk , p26b , pr26 , bourrasque , type 7y and NPRT note: you will see some others in there with draught=0...these are only germans so no need to find a good draght value for them.also you will see Averof's draught=0 but don't bother with this either becuase Averoff actually has a draught value (probably it was a mistake of Rs77 when copying the values to the .xls file) bye
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#63 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi mates,
I arrive again at my house one hour ago. Before leave I tried to contact skwasjer (S3D) and asked him to give me a beta copy of S3D that have zones edition feature...but he also donīt have more access to his PC by personal problems. I canīt do anything on that problematic ships or even find the correct draught (when it uses the 3D model info) without this version of S3D. Somebody have it? (skwasjer give it for some beta testers some months ago...) By the way, any guy that have some 3D software knowledge will be ok to read the correct draught form the 3D model. As I already said for makman I also donīt have any of these tools installed on my Pc (even SH3/4) since some time ago. So, I need this version of S3D... ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#64 | |
Hellas
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lets hope this version of s3d to be found for you.... have a nice day
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#65 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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skwasjer is going to share this version soon
![]() http://www.subsim.com/radioroom/show...=153857&page=2 I must admit that this tool is awesome ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#66 |
Hellas
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not only....awesome Rs77 . its THE tool !!
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#67 |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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should i allow this mod to overwrite rubini's rocket fix, or merge them somehow?
thanks |
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#68 | |
Hellas
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do this: 1.copy and paste to your desktop the rocket fix's illustrious.cfg 2.open it and change the mast=42.5 to mast=41.8 3.replace TMT's illustrious .cfg with the one that you just edited 4.enable first the rocket fix and then the TMT mod ps:jsgme will warn you again but don't worry anymore,go ahead !
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#69 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Thanks a lot, makman!
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#70 | |
Loader
![]() Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
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#71 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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what this mode really does ?
apply Rubini's draught mod -> ships in game are deeper in the water -> their masts are shorter -> recognition manual gives you wrong value of the mast length TMT fixes mast length values in recognition manual so they are more correct now -> your range finding becomes more accurate TMT does not affect range finding procedure of OLCG2, it just allows you to achieve more accurate range values ![]() it also fixes length of the ships in recognition manual so AOB finding is more accurate too
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#72 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
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look at post #22 written by makman about red lines
the value you are looking at above ship's picture is the one that was corrected by TMT ![]()
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#73 |
Helmsman
![]() Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
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right, and the value is close to real in-game mast height
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GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT ![]() SH3 forever ![]() ![]() |
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#74 |
Admiral
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hi makman,
are the AOTD-Ships which come with bigboywoolys St.Naz-Schleuse-ShipsV4 mod already considered in your TMT mod? if not: do you plan to integrate them? i ask because i plan to create a new Thomsens-Ships mod based on your TMT, if you allow me to do that. h.sie |
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#75 | |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Pure GWX3 only
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No, the ships of this optional mod are not included inside TMT. Best regards ![]() |
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