SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 07-25-09, 02:30 AM   #61
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

Hi, I have to be quick

Rubini take a look at this
http://www.mediafire.com/file/tmjm42cnzfl/GWX.xls

it's table of values taken from GWX3.0, .sim and .cfg draughts and displacements are included, you can easily find ships that have draught = 0 in their .sim file

regards
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
rs77 is offline  
Old 07-25-09, 03:11 AM   #62
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Rubini View Post
Hi mates,

Just before I go to my alone retired weekend in the mountains, itīs cold and rainning alot here (my family is in vacancy in another place)...with a laptop and some essential files... please show me what are the ships that are sinking in bad water and also any other relevant comment that could help. For example what are the ships that have draught=0 on GWX/TMT mod?
hello Rubini,here is the data you asked:

1. the 'problematic' ships(sinking) are the NLPL (ocean liner) and the NLST (landing ship tank )
2. about ships with draught=0:
as Rs77 said in the above post you will see which ones are in his .xls file
BUT DON'T BOTHER WITH ALL OF THEM!
we need to find an acurate (as possible) draught value in order to write this value to the .cfg of these ships.
spend your time only for the NAMS , cumberland ,devonshire , norfolk , p26b , pr26 , bourrasque , type 7y and NPRT
note: you will see some others in there with draught=0...these are only germans so no need to find a good draght value for them.also you will see Averof's draught=0 but don't bother with this either becuase Averoff actually has a draught value (probably it was a mistake of Rs77 when copying the values to the .xls file)

bye
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 07-26-09, 05:42 PM   #63
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Hi mates,

I arrive again at my house one hour ago. Before leave I tried to contact skwasjer (S3D) and asked him to give me a beta copy of S3D that have zones edition feature...but he also donīt have more access to his PC by personal problems. I canīt do anything on that problematic ships or even find the correct draught (when it uses the 3D model info) without this version of S3D. Somebody have it? (skwasjer give it for some beta testers some months ago...)
By the way, any guy that have some 3D software knowledge will be ok to read the correct draught form the 3D model. As I already said for makman I also donīt have any of these tools installed on my Pc (even SH3/4) since some time ago. So, I need this version of S3D...
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline  
Old 07-27-09, 01:45 AM   #64
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Rubini View Post
Hi mates,

I arrive again at my house one hour ago. Before leave I tried to contact skwasjer (S3D) and asked him to give me a beta copy of S3D that have zones edition feature...but he also donīt have more access to his PC by personal problems. I canīt do anything on that problematic ships or even find the correct draught (when it uses the 3D model info) without this version of S3D. Somebody have it? (skwasjer give it for some beta testers some months ago...)
By the way, any guy that have some 3D software knowledge will be ok to read the correct draught form the 3D model. As I already said for makman I also donīt have any of these tools installed on my Pc (even SH3/4) since some time ago. So, I need this version of S3D...
Hello Rubini,

lets hope this version of s3d to be found for you....

have a nice day
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 07-27-09, 01:48 AM   #65
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

skwasjer is going to share this version soon

http://www.subsim.com/radioroom/show...=153857&page=2

I must admit that this tool is awesome
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
rs77 is offline  
Old 07-27-09, 01:54 AM   #66
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by rs77 View Post

I must admit that this tool is awesome
not only....awesome Rs77 . its THE tool !!
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 07-28-09, 05:39 AM   #67
WeeBubba
Loader
 
Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
Default

should i allow this mod to overwrite rubini's rocket fix, or merge them somehow?

thanks
WeeBubba is offline  
Old 07-28-09, 09:25 AM   #68
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default making ''TMT mod'' compatible with ''Unofficial_rockets_fix_GWX3.0'' by Rubini

Quote:
Originally Posted by WeeBubba View Post
should i allow this mod to overwrite rubini's rocket fix, or merge them somehow?

thanks
the only file that is conflicting is illustrious.cgf.

do this:

1.copy and paste to your desktop the rocket fix's illustrious.cfg
2.open it and change the mast=42.5 to mast=41.8
3.replace TMT's illustrious .cfg with the one that you just edited
4.enable first the rocket fix and then the TMT mod

ps:jsgme will warn you again but don't worry anymore,go ahead !
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline  
Old 07-28-09, 01:43 PM   #69
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Thanks a lot, makman!

__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988]

"I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan

Mods for SH3
tomfon is offline  
Old 07-30-09, 04:29 AM   #70
WeeBubba
Loader
 
Join Date: Jun 2007
Location: Australia
Posts: 87
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by makman94 View Post
the only file that is conflicting is illustrious.cgf.

do this:

1.copy and paste to your desktop the rocket fix's illustrious.cfg
2.open it and change the mast=42.5 to mast=41.8
3.replace TMT's illustrious .cfg with the one that you just edited
4.enable first the rocket fix and then the TMT mod

ps:jsgme will warn you again but don't worry anymore,go ahead !
thanks for this, will do
WeeBubba is offline  
Old 07-31-09, 04:53 AM   #71
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

what this mode really does ?

apply Rubini's draught mod -> ships in game are deeper in the water -> their masts are shorter -> recognition manual gives you wrong value of the mast length

TMT fixes mast length values in recognition manual so they are more correct now -> your range finding becomes more accurate

TMT does not affect range finding procedure of OLCG2, it just allows you to achieve more accurate range values

it also fixes length of the ships in recognition manual so AOB finding is more accurate too
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
rs77 is offline  
Old 07-31-09, 05:15 AM   #72
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

look at post #22 written by makman about red lines

the value you are looking at above ship's picture is the one that was corrected by TMT

__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
rs77 is offline  
Old 07-31-09, 05:31 AM   #73
rs77
Helmsman
 
Join Date: Jun 2009
Posts: 103
Downloads: 19
Uploads: 0
Default

right, and the value is close to real in-game mast height
__________________
GWX 3.0, OLCG2, Waterstream+Exhaust Combi v2.3, Lifeboats&Debris v4, Torpedo damage v2, TMT and a nice skin

SH3 forever keep modding
rs77 is offline  
Old 08-04-09, 12:41 PM   #74
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

hi makman,

are the AOTD-Ships which come with bigboywoolys St.Naz-Schleuse-ShipsV4 mod already considered in your TMT mod? if not: do you plan to integrate them?

i ask because i plan to create a new Thomsens-Ships mod based on your TMT, if you allow me to do that.

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline  
Old 08-04-09, 04:50 PM   #75
NGT
Lieutenant
 
Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
Pure GWX3 only

Quote:
Originally Posted by h.sie View Post
hi makman,

are the AOTD-Ships which come with bigboywoolys St.Naz-Schleuse-ShipsV4 mod already considered in your TMT mod? if not: do you plan to integrate them?

i ask because i plan to create a new Thomsens-Ships mod based on your TMT, if you allow me to do that.

h.sie
Hello h.sie

No, the ships of this optional mod are not included inside TMT
.

Best regards
NGT is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.