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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#931 |
Stowaway
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S3D adds info to the start of each file that totally destroys
the Hex offsets used by TT's Mini-tweaker and File Analyzer. ![]() |
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#932 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Sub captains go down with their ship! |
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#933 |
Stowaway
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I'm writing a program to strip all the added stuff.
No offence, but I hate overhead. A credit should be enuff. |
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#934 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
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Hey, mates
Don't annoy Skwasjer! ![]() ![]() |
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#935 |
Stowaway
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Oh No!!
I'm not putting S3D down at all. In fact? With a few small lines of code? Skwasjer could have it spitting out tweak files!! It already gathers all the information. I know TT planned on a version of File Analyzer that would create tweak files. S3D is in the perfect position to do that now. A lot of people still use Mini tweaker when able. If S3D did tweak files? That would really go over big. Almost as good as a Pink Floyd Concert! ![]() |
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#936 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Well... that was the problem...
It seems the files managed by Silent 3Ditor can not be managed or tweked any more, not only by MiniTweaker, SH 3 Unpaker is unable to repack textures on files tweaked by S 3Ditor. And... may be the same happens with SH 3 Crush Depth V2, becuase i was having some crash using it. :hmm: I was able to repack textures using S 3Ditor on those files. Very sad these programs are not compatibles. :hmm: |
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#937 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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I wonder if putting his copyright at the end of the files would work!
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Sub captains go down with their ship! |
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#938 |
Admiral
![]() Join Date: Mar 2007
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Hello, I use only the SH3 version 1.4 with some small mods , not GWX , can I download install and enable via JSGME this open hatch mod ?
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#939 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Quote:
Regards, DD
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#940 | |
Sea Lord
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#941 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Can you explain that... ? I am adapting now some mods to my personal installation, but sadly those mods have lot of files "hijacked" ![]() Some files DO NOT permit the sim to pick up personalized textures into the "tex" folder, then when i attempt to repack the personalized textures into them, with SH3 Unpacker, i have an error message. If i do it with Silent 3Ditor, then there are no problem and the texture can be repacked normally. The main problem is with files where you need to change data values, if i do it with TimeTraveller's MiniTweaker, i obtain a crash... i suspect for the same reason, the files was managed by Silent 3Ditor. Do you know how to fix the files to be able to manage them with MiniTweaker another time ? Thanks in advance. ![]() |
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#942 |
CINC Pacific Fleet
Join Date: Sep 2003
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I think what happens is that Minitweaker using the txt files just works on locations starting from the beginning of the stock SH3 file, but when the file has been altered by S3D that has Skwas copyright version at the beginning of the file minitweaker is now out of whak, the beginning bytes are now longer and the addresses are no longer the same!
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#943 |
Sea Lord
![]() Join Date: May 2006
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When I stepped into that prob for the first time, I replaced the Skwasjer file header by the original one before editing in MiniTweaker.
But to be honest: since S3D there is no need anymore for editing values by MiniTweaker... [Sorry, Timetraveller ![]() |
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#944 | |
CINC Pacific Fleet
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#945 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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People, you shouldn't be mixing MT and S3D even if I had put the copyright at the back. S3D is a far more advanced program than anything available, and allows full manipulation of any file (insertion/removal of data, like labels/strings/textures/chunks) and thus pretty much ANY file saved by S3D can't be trusted with MT (regardless of where I save the signature). This is why I save it in front, so I am sure people can't mix it, but also so I can keep track of versions used by everyone, and it helps a little getting more exposure too (to those still unaware of it's existance, and alot of modders even forget to mention me).
I respect all the work that has been done in the past on other free tools, but don't ask me to support them too. Making S3D is hard enough as it is. And it is designed as a program that is usable for both new and experienced modders, but sometimes you just can't please everyone. I'm getting a bit sick of the whole 'programs of old age' and 'hex' vs S3D thing by now. If you want to stick with those tools, fine, but don't complain at me or my work. Remember how it was 'before' S3D... Respect my descision (and reasoning) and leave the signature in when you release a mod. You may not realise it but it has saved me, you and hundreds of other modders a whole lot of trouble already. Thanks. PS: No, I won't be generating tweakfiles from S3D. There's more interesting features to work on. PS2: I have no problem doing binary compares. Maybe try different programs?
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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