![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#4831 | |
Navy Seal
![]() |
![]() Quote:
Code:
Duplicated Id :4A595FF03720BA9B C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseGB.dat at : 95 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_LargeAirBaseGB\LAB_LargeAirBaseGB.dat at : 95 Duplicated Id :4E86109B8140BA9B C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBaseGB.dat at : 95 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Land\LAB_NormalAirBaseGB\LAB_NormalAirBaseGB.dat at : 95 Duplicated Id :10A8526D8EE074E8 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 102 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 102 Duplicated Id :B4968416D6E074E8 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat.dsd at : 194 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Sea\NF_boat\NF_boat – Kopio.dsd at : 194 Duplicated Id :E78FF5245E4091EC C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.sim at : 311 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.sim at : 105 Duplicated Id :1C9C07C9C7C091EC C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 103 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 174 Duplicated Id :BAD2228CBBC191EC C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 419 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 490 Duplicated Id :CA58238CBAC191EC C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 627 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 698 Duplicated Id :6A59577185A191EC C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 835 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 906 Duplicated Id :A0494A6A380191EC C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\NS_Ko_Hyoteki.zon at : 3842 C:\Users\vdr\Desktop\OPEN HORIZONS II v2.4\data\Submarine\NS_Ko_Hyoteki\jap_sub.zon at : 3913
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
|
![]() |
![]() |
![]() |
#4832 | ||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
Quote:
![]() ![]() Quote:
![]() Quote:
![]() What should be done now, is checking that mods which were once compatible with OH weren't made uncompatible by the recent Id changes, and updating them where required. RPM Hydrophone is an example, but there might be a few others. On a side note, I think we have learned a lesson at last: checking a single unit or equipment for mistakes is relatively easy if you know where to look (its creator surely does); checking many units/equipmets by different modders can be a real PITA though an Trevally, indeed, can't keep track of all of them. I suggest us giving ourselves a simple protocol, if I can. Any modder wanting to provide new stuff for OHII, should propose hiw work after estensive testing of each single new item, and should provide it together with one or more test missions for Trevally to quickly check that everything is in order. Should we fail to do so (I often do, relying on others for testing my files ![]() Routine tests should include:
* The chance of this happening if we only used GR2 Editor and/or Goblin Editor as our main tools, is quite low though. Should the new item be edited in S3d using a yet existing file as template, it is always a good rule making the best of the random Id generator and of the Id remapper inbuildt in skwas editor. Quote:
![]() |
||||||
![]() |
![]() |
![]() |
#4833 |
Growing Old Disgracefully
|
![]()
An OHII v2.4 mega mod. (Mods that work with OhII v2.4) Or just a list of the mods in the correct order and where to find them.
This list or mega mod only contains mods that are compliant and new ones tested would then be added to it. When someone then has a problem it would be easy to see if he/she is using other non compliant mods. They take out the non compliant mods and test to see if the problem is still there. The problem should now no longer be there. They will then have to decide which of the non compliant mods they have been using they are going to try to continue with. It's just an idea of a way to get everyone using the same hymn sheet. If the compliant mods numbered say 60 at some point. The choice of which of the 60 is going to be used is then down to the user.
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#4834 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
![]() Quote:
Not just any idea - necessary and called for ![]() |
|
![]() |
![]() |
![]() |
#4835 | |
Navy Seal
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4836 | |
Navy Seal
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4837 | |
Navy Seal
![]() |
![]() Quote:
![]() I will start on the next version and add your patch to post 1 until v2.5 is released. Guys - it would be nice to overhaul all the airlayer by country (as posted above) - Gap has said he would look at USSR and Italy. Anymore want to do their own country or others ![]() |
|
![]() |
![]() |
![]() |
#4838 | |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
Is there a quick easy way to remove the Chimney smoke? Like just take out some files, or would that delete some other things?
Quote:
|
|
![]() |
![]() |
![]() |
#4839 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#4840 |
Navy Seal
![]() |
![]()
post your mod list
|
![]() |
![]() |
![]() |
#4841 |
Navy Seal
![]() |
![]()
LAB_LargeAirBaseGB_MG
These files are left overs for work on MG - they are not used and can be removed. The correct ones are LAB_***AirBaseRAF |
![]() |
![]() |
![]() |
#4842 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
@ Trevally
have you seen my questions? ![]() Quote:
|
|
![]() |
![]() |
![]() |
#4843 |
Black Magic
![]() |
![]()
You all need to be careful about changing IDs. The EXE has many hard coded IDs in it and if you change one of them then you will surely get a CTD. I don't have a list of all the IDs that are hard-coded in the EXE.
I would be safe and say any object that came with the game as stock needs its ID left alone. You also have to be careful about IDs that belong to Granny objects. Those IDs are based on the name of the object in the Granny GR2 file. Changing the name thus changes the ID also (I have not figured out how to convert name to ID). But if you change an ID belonging to a Granny object and don't change the name to match the ID you will surely CTD. |
![]() |
![]() |
![]() |
#4844 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
|
![]()
I mean from this mod, when I added it, it has chimney smoke. Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.4_by_ Trevally
Here is current mod list I am toying with: Code:
Less Intrusive Cursors NDB,NDH OM#1 - No Dialog Indicator new_KM_binos Das Boot Departure Theme Accurate German Flags MightyFine Less Annoying Footsteps 1.0 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.a Wave Mechanics - Breeze Water reflections intensity varied by available sunlight by TheDarkWraith Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_ByTheDarkWraith SH5_Starshells_patch AFFOE_v1.51_EUF(available by date) V9 by sober A Fistful of Emblems v1.51 (Weathered) Cerberus62 Corrected Depth Charge Projector 1.0 Critical hits 1.1 Torpedos Critical hits v 1.2 AMMO_v1.0_SH5_by_Raven_2012 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Church's Compass Dials Mod v2.2 - Option Three gap - HD 1 deg Scope Bearing v 1.0 EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style IO_StrategicMap_7_4_2_for_TDWv742 IO_MapCourseLine_normal pencil_mod Trevally Automated Scripts v0.6 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Harbour & Kiel Canal Pilot v3.1 Patrolsearch autoscriptsV04 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible OPEN HORIZONS II v2.4 FIXED ID FILES_1 Fifi mods for NewUIs V2 smaller flags for Warships 1_0b Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english Enhanced FunelSmoke1.2_by HanSolo78 SteelViking's Bunker Fixes V1.0 Small_trees_SH5_V1 Dooms Decks for VIIABC41 1.4 silentmichal's interior mod 1.2.4 sobers multi color mod V5 SH5_7A_Conning_Fix SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.4 Nazi Medals HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Equip_Upgrade_Dates_Chart Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 Disabled Sonar Ping-TDW NewUIs _7_4_2_ compatibile Moon_light_mod MarineQuadratKarte Washington Radio Tracks New German Radio Stations DBSM_Music_1_0_4 DynEnv v2.9 - 12. Sounds German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX Sam's Sounds SDL - Add Last OHII 2.4 \data\Terrain\Locations\CustomAreas My ideas are strange because I am a noob at this stuff. So forgive me. |
![]() |
![]() |
![]() |
#4845 |
Ace of the deep .
|
![]() |
![]() |
![]() |
![]() |
Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
|
|