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Old 07-22-08, 06:21 AM   #61
ReallyDedPoet
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Looking good K2 Like that the ugly horizon is now gone


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Old 07-22-08, 06:52 AM   #62
TDK1044
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It's looking great, K2. As a TMO user, I hope it ends up being compatible with that mod.
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Old 07-22-08, 07:17 AM   #63
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Very nice Kriller
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Old 07-22-08, 10:52 AM   #64
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Looking VERY good...can't wait!
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Old 07-22-08, 12:09 PM   #65
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Default Mysterious Light (see prior posting)

PROBLEM SOLVED!!
What I did was edit the clipping distance on the TMO ENABLE UBOAT Camera.dat file for the interor fore camera from 0.01 to just 0.1 and I also changed the angularangle from 65.0 to 75.0 and the problem was GONE!!! I'm gonna do some further testing to see if i caused another monster but so far so good.

Don't know if the same method could be used to stop the same problem with the sun through the conning tower.
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Old 07-23-08, 01:59 AM   #66
kriller2
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Quote:
Originally Posted by Orion2012
PROBLEM SOLVED!!
What I did was edit the clipping distance on the TMO ENABLE UBOAT Camera.dat file for the interor fore camera from 0.01 to just 0.1 and I also changed the angularangle from 65.0 to 75.0 and the problem was GONE!!! I'm gonna do some further testing to see if i caused another monster but so far so good.

Don't know if the same method could be used to stop the same problem with the sun through the conning tower.
Nice find Orion ! I will try the solution above and test it for PE4. Now if we allso could get rid of the ghost people on ships, but I read on the SH3 forum that it's hard-coded... :hmm:
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Old 07-23-08, 07:55 AM   #67
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Quote:
Originally Posted by DeepIron
Quote:
Hi DeepIron,
That's because of the way the SH4-engine works, you can decide how the water should look like at f.ex. 4 different wind speed and then the engine calculates the in betweens, I have tried alot of different values and been using some of Wclears excelent scene.dat work for inspiration to come up with a formula that looks nice at 0 -4 m so we have the nice sunsets / sun rises where the sun and clouds reflects in the water, unfortunately there is a problem with the SH4 engine when the sun allmost sets and alot of wind, resulting in the kind of reflections you see on DT's screenshots.
Ah... thanks for the explanation K2... I can only imagine how frustrating it must be to work through all the settings and test them.

Quote:
Currently there is no ETA for this mod, still trying to correct a bug where the waves suddenly goes out of sync resulting in some strange liquid ocean, this is a "bug" that have been there allways, but this means that you with current the PE4-state would have to save the game when this happens and load it again to see the nice waves with good reflections again.

Maybe it's impossible to correct this and if it turns out that way, I will release the mod anyway and someone else can see if they can improve on the formula for rendering of the waves :hmm:
K2, I think this is a side-effect of the time compression algorithms in SH4. I've noticed that when I use TC above 2048 for a long period of time, the "game clock" seems to get out of sync too. I'm pretty sure the issues are caused by insufficient CPU time dedicated to updating the SH4 environment...

I could be wrong, but that how it seems to me...


Cheers!
Yes it's quite frustrating,but it allso means I suddenly discover a new formula which looks nicer than a previous one

I allso read this and have tried running both Wclears scene with only 2048 TC and the stock SH4 scene (I set it to max 2048 TC in the cfg), but it realy doesn't help much. I could be wrong, but I have a strong feeling that it's a stock SH4 bug. It's just that it's much more anoying now when runing more detailed waves.

A final solution to this problem could be to have one save game which you allways save in when you see the liquid ocean and reload the game.. This way the waves would allways be perfect.
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Last edited by kriller2; 07-23-08 at 08:06 AM.
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Old 07-23-08, 01:21 PM   #68
clayman
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Man, this is really looking perfect K2 .... and the dang horizon line is gone! No more "edge of the known universe" look!
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Old 07-23-08, 01:24 PM   #69
Orion2012
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Orion2012
PROBLEM SOLVED!!
What I did was edit the clipping distance on the TMO ENABLE UBOAT Camera.dat file for the interor fore camera from 0.01 to just 0.1 and I also changed the angularangle from 65.0 to 75.0 and the problem was GONE!!! I'm gonna do some further testing to see if i caused another monster but so far so good.

Don't know if the same method could be used to stop the same problem with the sun through the conning tower.
Nice find Orion ! I will try the solution above and test it for PE4. Now if we allso could get rid of the ghost people on ships, but I read on the SH3 forum that it's hard-coded... :hmm:
I've been thinking that too....I'm not real familiar with the character models, but I may go looking around later. Will post my results here later. Also, worth pointing out, after I fixed the camera, it seems to somehow made it a "free-cam." what I mean is when i puch a directional arrow, the camera will move foward or back and won't reset back to the default view without you pressing "shift+f2" then pressing F2 for the command room.

Edit: Solved free cam problem by setting some things to 0.0. will look later, to lazy right now.

Last edited by Orion2012; 07-23-08 at 08:40 PM.
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Old 07-23-08, 02:52 PM   #70
kriller2
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Default New foam and reflections in high waves and sunset

Hi all,

Thanks for all the comments, the development is going good now and im begining to fine polish the edges, so maybe this will come sooner than first expected


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Old 07-23-08, 03:06 PM   #71
Alex
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The first one (especially) looks like reality, Chris. You rule !
The color variety looks better than ever, particularly the one of the water.
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Old 07-23-08, 03:17 PM   #72
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Ditto to Alex's comment. Amazing lookingLayer a side view out of a cockpit over that one and I'd think I was doing a fly-by
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Old 07-23-08, 04:06 PM   #73
Fish40
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This looks fantastic! I can't wait for it's release!
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Old 07-23-08, 05:39 PM   #74
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same here !
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Old 07-24-08, 12:35 AM   #75
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Salute! That's beautiful!

Outstanding Work!!!

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