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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Canadian Wolf
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Looking good K2
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#62 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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It's looking great, K2. As a TMO user, I hope it ends up being compatible with that mod.
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#63 |
Lucky Jack
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Very nice Kriller
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#64 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
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Looking VERY good...can't wait!
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#65 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
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PROBLEM SOLVED!!
What I did was edit the clipping distance on the TMO ENABLE UBOAT Camera.dat file for the interor fore camera from 0.01 to just 0.1 and I also changed the angularangle from 65.0 to 75.0 and the problem was GONE!!! I'm gonna do some further testing to see if i caused another monster but so far so good. Don't know if the same method could be used to stop the same problem with the sun through the conning tower. |
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#66 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#67 | |||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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![]() I allso read this and have tried running both Wclears scene with only 2048 TC and the stock SH4 scene (I set it to max 2048 TC in the cfg), but it realy doesn't help much. I could be wrong, but I have a strong feeling that it's a stock SH4 bug. It's just that it's much more anoying now when runing more detailed waves. A final solution to this problem could be to have one save game which you allways save in when you see the liquid ocean and reload the game.. This way the waves would allways be perfect. Last edited by kriller2; 07-23-08 at 08:06 AM. |
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#68 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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Man, this is really looking perfect K2 .... and the dang horizon line is gone! No more "edge of the known universe" look!
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#69 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
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Edit: Solved free cam problem by setting some things to 0.0. will look later, to lazy right now. Last edited by Orion2012; 07-23-08 at 08:40 PM. |
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#70 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi all,
Thanks for all the comments, the development is going good now and im begining to fine polish the edges, so maybe this will come sooner than first expected ![]() ![]() ![]() |
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#71 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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The first one (especially) looks like reality, Chris. You rule !
The color variety looks better than ever, particularly the one of the water.
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#72 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Ditto to Alex's comment. Amazing looking
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#73 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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This looks fantastic!
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#74 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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same here !
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#75 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Salute! That's beautiful!
Outstanding Work!!! ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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