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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1321 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Just a quick note to say I'm still keeping an eye on this thread, so I haven't forgotten you folks. If anyone has any fixes they'd like me to do to RFB, or stuff that desperately needs adding, let me know here, as this is the only thread I'm keeping tabs on at the moment. No promises, but I'll try to update the mod if people need it.
On the other hand, if people are relying on it to stay just the way it is (so that it's a solid base for other mods), I'll be sure to leave it alone. Also, any news of a further official patch? Am I in the clear, or will I need to update RFB again? Finally, is there any way we can get a moderator to change the thread's title to simply "Real Fleet Boat Mod" so that people don't get the impression that it's outdated?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#1322 | |
Pacific Thunder
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Art |
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#1323 |
Ace of the deep .
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Deck gun rate is perfect in 1.31 so nar nar nar .
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#1324 |
Swabbie
![]() Join Date: Sep 2007
Posts: 13
Downloads: 17
Uploads: 0
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Forgive the noobish question but is RFB 1.31 compatible with the latest SH4 1.3 patch, i only ask because the first post says it's for SH4 1.2.
Great work by the way.....never thought i'd like a subsim but SH3 & SH4 are fantastic and these comunity made mods make them even better. ![]() Keep up the great work it's much appreciated. TTFN |
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#1325 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I'd like to see Seeadler's beautiful blue ocean included.
It puts sailing the seas of mercury to shame. All I see is silver water in stock now. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#1326 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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I take that back..
If anything, make sure that Tater's IJN radar fix is in. That'd be my first suggestion since it's a huge bug fix. http://www.subsim.com/radioroom/showthread.php?t=120873 As a suggestion, you might put this in and take a second look at the AI detection settings you have. You'll get a "oh damn this stuff matters again" feeling after Tater's bug fix. ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#1327 |
Sailor man
![]() Join Date: Sep 2007
Posts: 45
Downloads: 14
Uploads: 0
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Anyword on compatibility with SH4 1.3
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#1328 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#1329 |
Sailor man
![]() Join Date: Sep 2007
Posts: 45
Downloads: 14
Uploads: 0
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One more thing...Did you return the Beginning movies back to the UBI originals...noticed that the movie files are at 0.0MB. Just curious.
Not a big deal at all...just trying to make sure that I am installing it right |
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#1330 |
Ace of the deep .
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Here is a pack i made up of community mods ready for JSGME . This compliments RFB 1.31 and i hope that it fits in with the style of RFB . Simply download and install .
Your JSGME should look like this ![]() I recommend downloading the 2 extra mods shown. Best played with only the no map contacts unchecked . All credits are in the folder. Unzip with http://www.rarlab.com/ Zipped folder size is 37Mb. http://rapidshare.com/files/55294698..._1.31.rar.html Last edited by THE_MASK; 09-13-07 at 12:13 AM. |
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#1331 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#1332 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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My campaign contains a slightly altered version of RFB's flotilla and patrol objectives files. A couple people are using it on top and I think they have no problems. I would expect that the IJN radar fix would be fine right on top, I'd need to be on my SH4 machine to check and see if RFB mucks with the sns files at all the way I did.
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#1333 |
Swabbie
![]() Join Date: Apr 2007
Posts: 12
Downloads: 48
Uploads: 0
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Hi all, I have a question but before I ask it I would like to say thank you to all the great modders out there. They have turned a good sim into a great sim, so thank you all very much. You are very talented people.
Now to my question. I am using RFB 1.3. I was wondering if there was a way to add a tool I saw in another mod under the navigation bar. It was a tool where you could ask the navigator for an estimate of how far your fuel would take you at any given speed. I found this to be a very useful tool. Any info would be appreciated. Regardless of the reply , Thanks Beery for a great Mod. Al |
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#1334 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Good luck!
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#1335 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I briefly looked for the corresponding command that would be linked to it... and it's not named "Report_estimate_range_at_current_speed". It's something else but I've not dug around enough to find what exactly it is. I was busy adding Run Silent & Battle Stations to my TM mod at the time.
The rest of the process is pretty easy once you know the name of the command you want, though. I'll try to make an all-in-one comand button bar sometime this weekend/early next week. The one file you mod is compatible with all other mods. It is sorely needed IMO.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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