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Old 01-17-07, 03:18 AM   #31
Woof1701
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I'm in for life rafts! BUT if we have life rafts I opt that they're indistructable.
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Old 01-17-07, 03:47 AM   #32
Myxale
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Quote:
Originally Posted by edjcox
You could create flotsam of bodies and then use code similar to the ship holes to darken them, especially in proximity to tankers...

Try a few Mae wests, inflatables, perhaps a pallet or two, single oil barrels, a mine, , single boards, how about damaged lifeboats with holes...


There's a whole series of macbre things to be done... Change the blue oil slick code to pink or reddish waters.... Parts of crews...

:hmm:
I thinks this is one of the most needed part of the game. The traces of war!
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Old 01-17-07, 05:04 AM   #33
LGN1
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Wow.

It would be really great to get a call from the watch crew that they have spotted some objects and you climb up and find an empty raft or empty lifeboat with your binoculars. Also some other stuff would be great.

Cheers, LGN1
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Old 01-17-07, 05:09 AM   #34
3Jane
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Oh definitely more yes, well done. Live floating birds would be nice. Bits of wood etc, all the junk sometimes seen in ports. I have always thought the ports were a little too clean :p This is of course before the E.U environmental regs. By the way, what is the emissions spectrum from an average U-Boat.
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Last edited by 3Jane; 01-17-07 at 05:22 AM.
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Old 01-17-07, 05:11 AM   #35
3Jane
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Quote:
Originally Posted by LGN1
Wow.

It would be really great to get a call from the watch crew that they have spotted some objects and you climb up and find an empty raft or empty lifeboat with your binoculars. Also some other stuff would be great.

Cheers, LGN1
Any way to make sinking ships generate these bits of debris and empty lifeboats etc. Full ones, non-animated survivors :hmm:. I mean in addition to the temporary bits of flotsam when one goes down. Accounts from air-crews in the war, say they could often see a debris trail from convoys. I think we can do without the bodies though, a little too much?
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Last edited by 3Jane; 01-17-07 at 06:37 AM.
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Old 01-17-07, 05:52 AM   #36
Safe-Keeper
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I was always a fan of putting several ships together into one vessel and make a sort of eye-candy scene out of it.

Like a Red Cross Hospital Ship with life-boats and survivors, tugs towing a battleship, etc. Coming across something like that would be great.
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Old 01-17-07, 10:09 AM   #37
Phoenix3000
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Hi, good work with the mod!

I'm all for lifeboats in SH3 - recently there was another thread on this subject:

http://www.subsim.com/radioroom/showthread.php?t=101521

As you probably know SH3's developers originally left out lifeboats and survivors on morality grounds. They didn't want you shooting them in the water etc.

As before I suggest making the lifeboats invincible - no matter how many shells, bullets or rammings you use, they will not sink. This should please everyone.

I've often found that is something missing in SH3. It seems reasonable to assume that shortly after torpedoing a large merchant there would be a bunch of lifeboats bobbing around as the crew scramble for safety - this is definitely something I would like to see.

In this link you can see a lifeboat mod that was made, but was never made available - again it would have been nice:

http://web.telia.com/~u18230645/

Anyway, great work!

Certainly look forward to downloading this!

Px3000
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Old 01-17-07, 11:16 AM   #38
dertien
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Quote:
Originally Posted by Phoenix3000
Hi, good work with the mod!

I'm all for lifeboats in SH3 - recently there was another thread on this subject:

http://www.subsim.com/radioroom/showthread.php?t=101521

As you probably know SH3's developers originally left out lifeboats and survivors on morality grounds. They didn't want you shooting them in the water etc.

As before I suggest making the lifeboats invincible - no matter how many shells, bullets or rammings you use, they will not sink. This should please everyone.

I've often found that is something missing in SH3. It seems reasonable to assume that shortly after torpedoing a large merchant there would be a bunch of lifeboats bobbing around as the crew scramble for safety - this is definitely something I would like to see.

In this link you can see a lifeboat mod that was made, but was never made available - again it would have been nice:

http://web.telia.com/~u18230645/

Anyway, great work!

Certainly look forward to downloading this!

Px3000
I am for destructible liferafts, but with a negative renown kick equal to sinking a hospital ship, Or face court martial and end the campaign with the according message an lose onkel Karl's goodwill forever?
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Old 01-17-07, 12:43 PM   #39
Safe-Keeper
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Downloaded and installed.

Only question is if you could make it a Submarine instead of a Ship, so that we can put it below the water-line.

Oh, and please let's not turn this into yet another lifeboat thread.
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Old 01-17-07, 01:35 PM   #40
aloe1
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fantastic love it
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Old 01-17-07, 01:42 PM   #41
Safe-Keeper
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A floating piece of wood with random letters on it would be swell. Imagine cruising along and seeing floating barrels, crates and some junk reading something partial. You could even have the officer spot it and have it display with the name "Floatsam" on the map, and have the TGA shape be the sunken ship icon.

Oh, and while I remember it, I'd like you to know that there are now three barrels floating about in Bergen harbour. Whether or not I decide to include them in NorOps* is a different question.

*only with your go-ahead, 'course.

Last edited by Safe-Keeper; 01-17-07 at 02:10 PM.
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Old 01-17-07, 11:04 PM   #42
edjcox
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Default Floating Coconuts

How about a Coconut with PT-109 msg scrawled on it.. We could say it drifted to the Atlantc side and forget about the timeline issue....

I love the pretense where in a game you are playing you sink and destroy ships carrying hundred or even thousands of souls some cannot bear the thought that they might see a body or two on the waves or even a limb or two....

The sooner the ostrich head is back in the sand hole the sooner the train barrelling towards you goes away???????


For me the more realistic the game is the better it plays.....

Take that Pirates barrell and render it as an oil drum. Change it to a sphere and stick some percussion spikes on it for a mine, keep the mods a coming...

:rotfl:
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Old 01-21-07, 08:12 PM   #43
rascal101
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YEAH What he said!!! and then some.

I doubt if any one put to sea in the 1940s with wooden barrels, can youy do an oil drum as well.

No critisism intended just thougth an oil drum would be nice perhaps a few wooden boxes etc

Quote:
Originally Posted by edjcox
How about a Coconut with PT-109 msg scrawled on it.. We could say it drifted to the Atlantc side and forget about the timeline issue....

I love the pretense where in a game you are playing you sink and destroy ships carrying hundred or even thousands of souls some cannot bear the thought that they might see a body or two on the waves or even a limb or two....

The sooner the ostrich head is back in the sand hole the sooner the train barrelling towards you goes away???????


For me the more realistic the game is the better it plays.....

Take that Pirates barrell and render it as an oil drum. Change it to a sphere and stick some percussion spikes on it for a mine, keep the mods a coming...

:rotfl:
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Old 01-21-07, 09:54 PM   #44
DivingDuck
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Moin,
Quote:
Originally Posted by rascal101
YEAH What he said!!! and then some.

I doubt if any one put to sea in the 1940s with wooden barrels, can youy do an oil drum as well.

No critisism intended just thougth an oil drum would be nice perhaps a few wooden boxes etc
No problem. More units are under construction:



A set of crates will be released soon. The *.zon files drive me crazy actually. Hope I´ll get the point sooner than later. The barrel´s *.zon is in revision too.

Regards,
DD
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Old 01-21-07, 09:55 PM   #45
Pants
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Outstanding DD This brings "more life" to the game
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