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-   -   New "Unit": Debris / Flotsam for download (https://www.subsim.com/radioroom/showthread.php?t=103846)

DivingDuck 01-16-07 07:59 AM

Update: 16-may-2007
 
Moin,

for all the mission designers amongst us Iīve uploaded part 1 of my flotsam package. This barrel is the first unit and Iīd like to know whether itīs worth to continue creating other pieces of debris/flotsam. So, feel free to comment!

http://img151.imageshack.us/img151/1...rrel002zs8.png

http://img227.imageshack.us/img227/7...rrel001vm1.png

The barrel comes with multiple skins and works fine with NYGM and GWX. It may be installed easily using JSGME. Since it is defined as environmental unit you canīt eye it up in the museum. Thatīs why the download contains a tiny mission just for testing, without any objectives.

--------------------------------------------------------------------------------

UPDATE: 15-Feb-2007

The package (DD_Debris_V1_1.rar) is ready for download. (ca 13.8MB)

it contains:
+wooden barrel (reworked version)
+oildrum
+3 crates (same model, different rotating angles)
+lifebelt
+destroyed rowboat

+test mission

The mod was tested with GWX and NYGM2.2, worked fine with both.

http://img223.imageshack.us/img223/4...drum001tr0.png

http://img411.imageshack.us/img411/8...10120034da.png

http://img157.imageshack.us/img157/3...belt002te2.png



--------------------------------------------------------------------------------

UPDATE: 16-May-2007

Moin,

V1.2 is ready for d/l.
Iīve added a floating mine. Unfortunately I didnīt manage to make it explode when hit, until now. Thatīs why it is dud. But who wants to risk live just to test?

http://img508.imageshack.us/img508/4162/mine002ob6.jpg http://img508.imageshack.us/img508/8352/mine003sa9.jpg

The test mission has been updated too.

Full version: DD_Debris_V1.2.rar (ca 13.83MB)
Update version : DD_Debris_V1.2_Update.rar (ca 450KB)

Activate via JSGME.

Regards,
DD

HEMISENT 01-16-07 08:07 AM

I for one think this is cool. It's the small details such as this that adds so much to the game.

Venatore 01-16-07 08:16 AM

You have got to be joking , this is totally awsome ! how far can this game go ? I order you not to stop, the list could be endless !

Floating birds,
Floating navigation bouy's,
Floating survivor,
Floating dead body,

:up:

longdog499 01-16-07 08:26 AM

Great idea Diving Duck.Please continue with it.:up:

odinfish 01-16-07 08:35 AM

Great idea! I love all of the details as well. But what kind of a toll will this be graphically? Will this mod slow things things down at all?

DivingDuck 01-16-07 08:48 AM

Moin,
Quote:

Originally Posted by odinfish
Great idea! I love all of the details as well. But what kind of a toll will this be graphically? Will this mod slow things things down at all?

since the poly count for the model is pretty low (360 faces) and the skin is as small as 384KB the cpu/gpu workload will not increase perceptibly, if you donīt place dozens of barrels in the harbour basin. ;) But if the community calls for it, I will create low(er) poly versions.

Regards,
DD

irish1958 01-16-07 09:00 AM

Flotsam
 
Diving Duck: Great addition. Please Keep going.

HanSolo78 01-16-07 09:05 AM

Since ther german Ubi forum has problems.. Iīll answer here...
I just had the idea of debris in my mind the last days and that it would be a very nice detailed addition. And now you make my thoughts come true :)
If you could make more of them we should have the best atmosphere possible for months.

Woof1701 01-16-07 09:17 AM

That's terrific addition. What will it do if I just install it? Nothing I guess. Has to be scripted manually into the campaign, hasn't it?

If there were more of these floatsome objects, could someone start scripting random environmental obejcts into the water in order not to have the same stuff floating around each time I leave port?

Another thing that came to mind and was discussed several times, was the floating debris that's popping up when a ship sinks, but almost immediately vanishes again. Could it be also modelled that there's more debris floating around after a ship sinks?

_Seth_ 01-16-07 09:32 AM

The Duck strikes again!!! Excellent, mate!! :up::up::up:

ReallyDedPoet 01-16-07 09:36 AM

Great job, just go it.

melnibonian 01-16-07 09:42 AM

That's a very good idea Sir:up:

Vikinger 01-16-07 09:47 AM

This is a damn nice mod :) And yes please continue to do more of it.

GT182 01-16-07 10:11 AM

Sweet mod DD. :up:

Navigation bouys, and swimming seagulls sound great. As for bodies and survivors..... :hmm: That might fill that part of the sea after a bit, where all those ships were sunk, so it's hard to navigate. LOL Just kidding. ;)

Bring it on. It all sounds great.

Also sounds like a great way to add floating mines to SHIII. :yep:

EDIT:
If you make each of them separate it would be easier for those that don't want certain parts easier not to use them. But I don't see why they'd do that. It's just a thought. ;)

pontius 01-16-07 10:23 AM

Very nice, gute Arbeit Diving_Duck!!:up:


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