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Old 02-10-08, 08:55 PM   #1
Donner
Officer
 
Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
Default [WIP] SH4 Launch Program-Feature Requests/Wish List/Suggestions

This thread will be dedicated to ideas for skwasjer's upcoming SH4 Commander (working title for now) launch program.

Please post your wish list of requested features/suggestions here. This first post will be updated *nearly* daily with current suggestions. Please, Please, Please re-read this first post for these updates. I would like to *try* to keep repeat feature requests to a minimum.

As per skwasjer's post stating that he was picking up the development of this mod, SH4 Commander will be in the "second chair" until he completes S3D. Therefore, there is no indication of when this mod will be ready.

skwasjer will be trying to setup a program with basic functionality first.

If you would like to help with this mod (researching, number crunching, etc), PM either skwasjer or myself.

Feature Requests:
  • Listing of time, date, location, class and the name of the ships you have sunk.
  • Computation of how many torpedoes were fired and hits/misses
  • "scuttlebut" were you would learn the latest news and gossip from other skippers.
  • Crew members are transferred after a while, just like in RL
  • Crew management
  • Multiple installs and rollbacks
  • Implementation of "skin packs" for different periods of the war
  • Set Commander's name
  • Choose name and number of submarine
  • Individual records for each crewman and showing who shot what down.
  • Ability to add/remove medals & Badge (Dolphins)
  • To Promote/Demote any Crewman
  • Integrated GIEP mod
  • Gramophone randomization
  • Integration of radio management mod
  • As per your 'scuttlebut' suggestion I'm thinking of taking parts of the program online, iow. post patrol logs and reports to a server, so they can be browsed online, or in the program by others. You'd only get access to logs that are in the same time period of your career and/or home port...
  • Inclusion of battleflags mod, so that flags get rendered dynamicly onto your active skin. I have DDS/TGA filters and can render files programmatically without problem. If anyone has other ideas based on graphics manipulation, please go ahead and suggest.
  • Basic options: time compression, game options, graphics options, disable movies, use or not use gu.exe (or schedule it), etc...
  • Use recon photo's or screenshots for loading screens
  • More to come....
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Last edited by Donner; 02-11-08 at 01:18 PM.
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