SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-04-07, 05:40 PM   #196
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

V1.22 WIP Report :

First, I'd like to say, this version would not be possible without Anvart's new RadarSweep release. Thank you Anvart!!

Expected changes (subject to change):

1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested.

2. Original v1.21 PPI + Redwine PPI + LukeFF PPI / (4 total) ; excluding my range scale variants.

3. Two background variants - (1) black/green (2) blue/green

Note (1) : I will keep the original v1.21 release available as a seperate d/l in case skippers want to experiment on their own, ie mix/match.
Note (2) : Anvarts SHcontrollerACT mod will not be included. In later versions, as an option, I may include a seperate folder containing his ACT file with original readme, pending his permission.
Note (3) : Remember, I'm a new modder so I want to assure it's done properly.

Here's a few screen shots of WIP so far (using Anvarts SHcontrollerACT mod and Redwines Small contact mod):

(1) - Post Proccessor OFF / Noise OFF
Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background


View with A-Scope

------------------------------------------------------------------------------
------------------------------------------------------------------------------

(2) - Post Proccessor ON / Noise OFF
Dark Blue Azimuth / Dimmer Range Circle / Blue-Green background


Wide with A-Scope



Suggestions welcome.

Mraah
Mraah is offline   Reply With Quote
Old 06-04-07, 07:32 PM   #197
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Mraah, those blue circles and the new background color look good. Keep it up!
LukeFF is offline   Reply With Quote
Old 06-04-07, 09:29 PM   #198
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

V1.22 WIP report #2

Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT.

Two test screens ;
(1) sweep/contacts @ 100%. Background darkened but still green.
(2) sweep/contacts @ 80%. Grid overlay @ 110% (can't really notice, needs a bit more gain.

(1) sweep/contacts @ 100%


(2) sweep/contacts @ 80%. Grid overlay @ 110%


Wide Screen of #1 above to show A-Scope



Suggestions?

Mraah
Mraah is offline   Reply With Quote
Old 06-04-07, 11:09 PM   #199
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Something completly real?

Getting closer ....

LukeFF found a pic of an SV PPI scope. So far, it's the best we've got ....



Compare to this PPI I slapped together :


The grid could be brighter ... could be cleaner ... but it has that faded, coffee laiden, finger print rub kinda look ... eh? By the way, the sweep/contacts/text are @ 80% using a slightly brighter green background effect.

EDIT : I have a variant with azimuth ###.

Suggestions?

EDIT : I have one .... marks like this ">" and "<" at 30 degree increments. Bigger "{" @ 0,90,180,270.

Mraah
Mraah is offline   Reply With Quote
Old 06-05-07, 12:10 AM   #200
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Wide shot of PPI with spider web + azimuth ###.



Suggestions?

Mraah
Mraah is offline   Reply With Quote
Old 06-05-07, 12:51 AM   #201
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Mraah
Wide shot of PPI with spider web + azimuth ###.
As I said in my PM, that's looking really good! I'd just brighten up the green display to reflect that 1940s feel and make the PPI markings more prominent.

That, and I need those smaller radar contacts!
LukeFF is offline   Reply With Quote
Old 06-05-07, 01:46 AM   #202
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Quote:
Originally Posted by Mraah
V1.22 WIP report #2

Have a look at this Green/Dark background effect. In technician terms, I turned the gain down for the CRT.

(1) sweep/contacts @ 100%




Suggestions?

Mraah
Very accurate, The idea presented in PM.,Your Tani-sh picture,is real scope,gain off. We had a tunnel hood, on the Bridge unit,that made the CRT.look exactly like this Image. USCGC Spencer-WWII Cutter./327 ft. Escort,out of Statin Island.NY.
Now,link--------------for this,& zoom in feature Vanilla/real life Ops. Astounding effort ! Happy camper,Thxs.,donut
Hope land return will be included in patch 1.03,(necessary in all those Islands) For orentation,& aid to navagation.

Last edited by donut; 06-06-07 at 06:41 AM.
donut is offline   Reply With Quote
Old 06-05-07, 02:28 AM   #203
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by donut
Very accurate, The idea presented in PM.,Your Tani-sh picture,is real scope,gain off. We had a tunnel hood, on the Bridge unit,that made the CRT.look exactly like this Image. USCGC Spencer-WWII Cutter./311 ft. Escort,out of Statin Island.NY.
Now,link--------------for this,& zoom in feature Vanilla/real life Ops. Astounding effort ! Happy camper,Thxs.,donut
Hope land return will be included in patch 1.03,(necessary in all those Islands) For orentation,& aid to navagation.
Thanks!! That version will be in the mod with a bit of noise added next.

Mraah
Mraah is offline   Reply With Quote
Old 06-05-07, 02:33 AM   #204
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Finally got the noise to work for me via fx edditing ....

Here's a quick screen shot of a green/blue spider web w/ azimuth :

Gains;
(1) Noise @ 30%
(2) Sweep @ 80%

post proccessor OFF / PPI noise ON


Don't worry about the color of the grid. It's just a variant, don't you know.

EDIT : The noise does twinkle ... note the sweep burn.

Suggestions?

Mraah
Mraah is offline   Reply With Quote
Old 06-05-07, 03:23 AM   #205
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by Mraah
V1.22 WIP Report :
...
Expected changes (subject to change):

1. Anvart's PPIRadarPS.fx ; I may create a 3rd generation fx file with reduced noise effect ... has yet to be tested.
...
Mraah
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."



You try to destroy Dev's idea ...?
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 06-05-07, 08:51 PM   #206
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Anvart
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."

You try to destroy Dev's idea ...?
Anvart,

Thank you for your interest .

I don't want to totally destroy the Dev's idea, just enhancing it .

My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc.

To accomodate the Dev's idea I've increased the damage noise effect :

Old -- color=color+(noise.r-0.5f)*0.5f
New - color=color+(noise.r-0.5f)/0.7f

Screen shots of latest WIP :



DAMAGE SIMULATION = Noise 142%


EDIT : I know the damage noise is a bit harsh, but it's broken captain!!
EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test.

Suggestions/Comments?

Thank you.

Mraah

Last edited by Mraah; 06-05-07 at 10:00 PM.
Mraah is offline   Reply With Quote
Old 06-05-07, 09:01 PM   #207
castorp345
Sonar Guy
 
Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
Default

brilliant work, Mraah!

'can't wait for 1.22!!

castorp345 is offline   Reply With Quote
Old 06-05-07, 10:54 PM   #208
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Looking good there!
LukeFF is offline   Reply With Quote
Old 06-05-07, 11:02 PM   #209
Sledge_57
Seaman
 
Join Date: Sep 2002
Posts: 38
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by donut
/............... We had a tunnel hood, on the Bridge unit,that made the CRT.look exactly like this Image. USCGC Spencer-WWII Cutter./311 ft. Escort,out of Statin Island.NY.
Donut, you were on the Spencer? I did time on the Ingham, 327' WHEC 35 "The Mighty I" " Ocean Weather Station Hotel"





Oh yea Great mod Mraah
__________________
Sledge

Sledge_57 is offline   Reply With Quote
Old 06-06-07, 05:26 AM   #210
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Anvart
You reduce noise effect in vain (it's badly)...
Look my thread and try ...
In dynamics noise effect (Dev's idea and realization, my edit) looks very well...
The citation:
"In SH4 Radar Noise mode must to be switched by hardcode (electromagnetic interference or radar damage events) ...
If you wish to test Radar Noise mode, write double slash (in a green circle on picture) ..."

You try to destroy Dev's idea ...?
Anvart,

Thank you for your interest .

I don't want to totally destroy the Dev's idea, just enhancing it .

My idea was to apply a small amount of overall noise and to apply large amounts in the sweep arc to represent wave reflection, ground/sea clutter, anonymous propagation. I'm trying to eliminate the overall noise, but to no avail. In reality, I believe small amounts of noise were seen, ie ocean wave spraying on antenna, etc.

To accomodate the Dev's idea I've increased the damage noise effect :

Old -- color=color+(noise.r-0.5f)*0.5f
New - color=color+(noise.r-0.5f)/0.7f

Screen shots of latest WIP :



DAMAGE SIMULATION = Noise 142%


EDIT : I know the damage noise is a bit harsh, but it's broken captain!!
EDIT : The above damage noise is a simluation at this point in time. The test sub is leaving the dock now for a live test.

Suggestions/Comments?

Thank you.

Mraah
Good work, Mraah. ... But it's not for me ...
I do not like your big noise ...
You can do all as that you represent yourself.
I have written my opinion only ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 06-06-07 at 03:44 PM.
Anvart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.