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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10951 | |
Medic
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@ Cybermat47
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#10952 | |
Argentinian Skipper
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![]() Fitzcarraldo ![]() |
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#10953 | ||
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10954 | |
Medic
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![]() Oh yes, please do it if you can ! ![]() |
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#10955 | |
Willing Webfooted Beast
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The removal of morale cost doesn't work on patrol. I'm not sure, but it could work if applied in the bunker.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#10956 | |
Argentinian Skipper
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Fitzcarraldo ![]() |
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#10957 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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http://www.subsim.com/radioroom/show...postcount=2151 Quote:
http://www.subsim.com/radioroom/show...postcount=3074 If you want to know all the reasoning behind it, how it works, and why you should reconsider it, I recommend you reading TDW's patcher thread starting with this post: http://www.subsim.com/radioroom/show...85#post2189585 ![]() |
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#10958 | |
Navy Seal
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![]() ![]() I spent a lot of time testing, tweaking and fixing many of his features from NewUIs, IRAI, FXU and gen.Patcher. TDW is not visiting us anymore but if he does drop by sometime, I'd have a lot of findings to report . To be honest, I wouldn't know where to start frankly...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10959 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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What you want to do with the small pieces of information I shared with you is totally up to you and, all considered, I am sure you will do the best use of it ![]() |
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#10960 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10961 |
Navy Seal
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Ok, thanks for those explanations
![]() The units visual sensors can be let aside, as in TWOS i’m Very satisfied by AI behavior so far. Any time any weather. ![]() But about the others patches (aircrafts) you know what? I’m going to enable it (and all dependencies) and see what happens in my future missions. If TWOS is going CTD, i’ll Deactivate it, very simple! If there are noticeable good changes by activating it, i will report back... On side note about TDW patcher, BTW, i’m VERY satisfied of the « collateral damage » and dependencies deactivated! A lot more realistic to me, when beeing damaged. No more sub parts deep inside the hull beeing damaged when straffed on surface...like the radio or the main flooding pump! Only the conning tower parts, or/and external parts like periscope or deck gun or even ballasts. Already been damaged few times, and the damages were close to what it would have been in a more logical way (to me)
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#10962 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#10963 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Sound question.
Vecko I have renamed the flak gun wav file to .bak in the sound folder and replaced it with the sound file for an original 2cm flak. Now there is a slight difference in length between the original game flak sound file and the 2cm sound file. I am testing it now but have a slight problem with the volume. When shooting my flak gun it is hardly audible so I am trying to amplify it with audacity. (which worked !) Is it possible to edit the rate of fire for the flak gun to make it more compatible with the original 2cm flak rate of fire ? So that instead of tatatatata you get ta ta ta ta ta. (dunno how to explain it differently) if so please advise so I can make it sound fully historically accurate. If I succeed I can send you the sound file for incorporation in twos I hope... My 2CM Flak sound in game as it is now : Original 2cm Flak rate of fire : Ashikaga
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![]() Last edited by Ashikaga; 10-13-18 at 03:14 PM. |
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#10964 |
Navy Seal
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Yes, you can edit "recoil_time" values in [Name of the gun].sim file, using goblin editor...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#10965 |
Commodore
![]() Join Date: Aug 2016
Location: Netherlands
Posts: 620
Downloads: 31
Uploads: 0
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Ah that is great!,
Where should I send the sound file to when I am finished? Since I am unsure how to make a mod for it which can be enabled via the mod enabler. .
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