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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
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I was under the impression that when I enable a mod using JSGME, it backups the files it is about to change to the JSGME MOD folder of the mod you are about to enable, and copies the new files over to the game's base install dir ? If that's the case, which it seems to be from testing, would enabling the patches before installing the NewUI mod not give issues with post-patch altered .act files ? |
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#47 |
Mate
![]() Join Date: Mar 2010
Posts: 59
Downloads: 134
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I have the exact same issue as Mehring1917 Even with the latest Patcher. Fresh install Updated to 1.2 Fallowed the instructions from this thread so i don't know what i did wrong.
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#48 |
Count Dracula
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u have the steam version of the game ? or u try to patch with running uplay ?
when u patch the sh5 stop uplay ....
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#49 |
Mate
![]() Join Date: Mar 2010
Posts: 59
Downloads: 134
Uploads: 0
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I don't have steam version and i checked in my applications that are running all that stuff is closed no U play no SH5 Same scenario as Mehring1917. i followed what peopel replied to help him... SO far it's pretty much the exact same scenario... and i think i got the latest version of the patcher from this site.
UPDATE.Well I Ended up Renstallign the game and now it works. No errors... O-o Last edited by Dermeister; 09-22-13 at 09:52 AM. |
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#50 | |
Count Dracula
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#51 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 30
Uploads: 0
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So I followed your tutorial Sjizzle, and more or less activated the same stuff that you have. Not all though.
Since I did this, I am having lots of problems with my torpedos. They never explode. Some detonate way early, other start to stray left and right, but most are dud. I have not had a singel detonation on target since using the patcher ![]() Are the torpedos really this unpredictable? |
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#52 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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Did you instal FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)? Look in Notes section in Patcher
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#53 | |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 30
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![]() Should I install all the fx torpedos update? And can I do It now, or must it be in a spesific order? Must I unpatch the exe allso`? Sorry for all the questions... ![]() |
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#54 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
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You can instal this mod after you patched .exe file
And you have to choose only 1 fx torpedo update according to your mod list
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#55 | |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 30
Uploads: 0
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FX update 0_0_22 by TheDarkWraith NewUi latest Version TheDarkWraith NewUi latest Version real nav IRAI latest V. IRAI interia damage Open horizon 2 latest V. Sobers terrain fix for OH TDW mines subnets detectable in Hydro OH2 All sound included EQuaTools Trevally automated scrips Trevally harbour pilots Trevally tutorials Thats all the mods I am using. But whitch torpedofx to pick from this list I have no idea... |
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#56 |
Cap'n
Join Date: Mar 2007
Location: Ukraine
Posts: 82
Downloads: 340
Uploads: 0
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You can use either:
-FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) or - FX Update 0.0.22 Torpedoes (modified for torpedoes failure patches) Just instal it right after FX update 0_0_22 by TheDarkWraith
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#57 |
Watch
![]() Join Date: Mar 2010
Posts: 17
Downloads: 30
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Thanks allot mate. Much appreciated!
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#58 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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#59 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#60 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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Meh .. I'm being stupid ...
I mean the .dll files TDWFileUtils.dll and TDWUtils.dll .. but I doubt they are changed now .. and I should be paying more attention :p I am using the JSGME method to put the generic patcher stuff into my game .. as per instructions found here, adapted a little for missing files the new patchers looks for. I went on the assumption that needing them means changing them .. which seems to be in error :p |
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