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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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That is a utilitarian idea, but I am striving for realism. Tool tips popping up kind of kill the simulation factor for me. I am putting so much effort into cleaning up and correcting gauges, because I want to be able to run around the boat and get my information off of the real dials instead of the UI. Thanks for the suggestion though.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#47 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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Haha amen to that! The goal for mods like this and others is to downsize the UI.
Which gives me an idea... Is it possible to render either the TAI map or the nav map on the actual chart table, and overlay some wrinkles to make it actually look like paper? Better still, there are two chart tables, so maybe TAI could be on one and nav on the other... |
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#48 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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Beautiful work.
As an aside - I visited the U-505 recently and they said that they had analyzed paint chips from the interior of the boat and determined that it was painted with a white/off-white glow in the dark paint. So I'd say you're pretty spot on with your color scheme there.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#49 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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![]() ![]() However, great idea about modifying the texture of the chart to look more like real paper. Thanks ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#50 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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Always happy to help!
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#51 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#52 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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Do you think you could also shine up the torpedoes a bit? The stock ones kinda look like they're made of concrete. A recolor could be nice, too...
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#53 |
Navy Dude
![]() Join Date: Jul 2008
Location: ITALY
Posts: 170
Downloads: 87
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Hi SteelViking I must really say thank you for your great mod !
![]() But only a thing I 'd like to say : If I see your pictures I see a command room that is so clean like so new it would be godd if is possible and if you want add a little bit of rust ! My grandfather always told me that his submarine from the earliest campaigns at sea had much rust, though it was launched only two years before! mine is just an opinion, anyway thanks again for your mod! ![]() |
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#54 | |
The Old Man
![]() Join Date: Mar 2010
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#55 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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Sweet, this mod's shaping up to be quite an addition to the game.
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#56 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#57 |
The Old Man
![]() Join Date: Mar 2010
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Ok, just to let everyone know about the progress on this mod, I have version 1.1 ready. However, I am waiting for BIGREG to finish his work on the next version of his WoGaDi mod so that we can make sure that our mods stay compatible.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#58 | |
The Old Man
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#59 |
The Old Man
![]() Join Date: Mar 2010
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Here is just a sneak peek of some of the improvements. Ever been able to actually read the bottom of this gauge before?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#60 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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