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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Regards, DD
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#767 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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The labels attached to the node/model are used to suggest a filename, and if you accept the default filename, in this case it fill fail. I will correct this in a future release, but in the mean time, change the filename yourself when exporting (removing the <> should suffice). skwas
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#768 |
Swabbie
![]() Join Date: Aug 2008
Posts: 9
Downloads: 0
Uploads: 0
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Skwasjer,
Thank you for the prompt response! Unfortunately, I cannot figure out how to change the filename. As soon as I click the blue "Export" text on the right side of the screen or if I choose it from the File drop down, the error message immediately appears. The "save model" dialog box NEVER opens to allow you to change the filename. Normally you get the "save model" dialog box first, then the export options dialog box follows after you click SAVE. If I make a copy of the .dat and then open it in S3D, is there a way to somehow change the name of the model or node BEFORE attempting to export it? So that the <> characters are removed from the filename BEFORE I click on EXPORT. Unless I can figure out a way to do that, I don't see how it is possible to export the models... |
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#769 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Yea, as Mikhayl explained
![]() I will strip invalid characters from the label in the next release when suggesting a filename...
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#770 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
Uploads: 0
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Hi Skwasjer...
Can You code SH MENU positions EDITOR to next S3D 1.0 editor with viewer? Regards |
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#771 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
Not anytime soon, sorry.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#772 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
Uploads: 0
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:hmm: I need menu editor. We dont have any software for editing menus files.
![]() Ok. BTW thanks for good stuff like S3D |
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#773 |
Swabbie
![]() Join Date: Aug 2008
Posts: 9
Downloads: 0
Uploads: 0
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Thanks Mikhayl! I will give your suggestion a try.
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#774 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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This program has a lot of great work in it and lots of time..I have it installed..When will there ever be instructions on how to use it for dummys like me.....
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#775 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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clayp,
Documentation is the least of my priorities at the moment unfortunately. It's simply too much work for a single guy like me to code and write documentation at the same time, in my spare time. I am not a writer, and English is not my native tongue either. Please search for tutorials, and use those to find out more about the game, as well as S3D. There's already a few good tutorials. My signature also has some links to tutorials (incl. a couple video tutorials that show you how to work with S3D). Please keep in mind that no documentation will ever explain you how to mod a game. The nature of modding is experimenting, trying out new things, and learning on the go. It takes alot of effort from any person around here, even with tools like S3D. Another tip is to seek out small mods, and see what files they contain, what was changed, and what the result was. If time permits me, I will try to make more tutorials, but please bear with me. I'm a real busy man IRL with my own business as well... ![]() PS: I have asked for help in the past and had a few offers but noone pulled through in the end. I do hope some experienced S3D users with technical writing skills can find some (precious) time to help me and everybody else out.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#776 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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this tool wasn't designed for dummies but for advanced modders... ![]() However, have a look here: http://sh4.skwas.net/docs.aspx Cheers, SquareSteelBar |
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#777 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#778 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Nisgeis, you were not the only one and I hope you see I wasn't really pointing fingers to you. You are doing great work yourself. I was just trying to say I really need help on the documentation part by people with "field experience". Not only is this helpful to new modders, but also to me, because I see where shoes don't fit and where important details are overlooked allowing me to add or emphasize parts of documentation or even improve S3D.
I realise everyone is very busy. But I'm in a tough spot. I have to maintain a difficult project that alot of people rely on by now (I've got 6000+ downloads since dec 2007), and so I can use any help I can get. I appreciate any offers, even if it turns out blank for whatever reason. If you or anyone else feels inclined then do it whenever you want. ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#779 | |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Quote:
No problem bud..I wasn't getting on you about it just lamenting the fact that I'm so stupid that I trouble figuring it out..I'm sure that you are an extremely smart person to write a program like this..I will work on it and maybe sooner or later I might get it... ![]() |
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#780 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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i can never figure s3d out but seems great for what i heard
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