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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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sounds good to me, happy to hear your still workin on it
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#257 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I desperately want the 3d stuff
![]() Tater, patiently waiting, tater. (not pushing, seriously, just waiting patiently) Last edited by tater; 11-26-07 at 04:54 PM. |
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#258 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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We will be ready to use it I am sure!
Still using the old and just looking forward to the new! Dave |
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#259 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:
![]() ![]() Ok, back to work on the release version ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#260 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
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Great job, skwasjer! Can't stop to imgaine how powerful is the next version.....
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Come from the secret Hong Kong U-boat base |
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#261 |
Pacific Aces Dev Team
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![]() ![]() ![]() ![]() drool ... droool .... drooool ...... DROOOL!!!!
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One day I will return to sea ... |
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#262 |
Admiral
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#263 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Many thanks for everything you've done so far. Being a newbie, I'd be less than half as productive w/o S3D. As it develops it seems you'll see even more cool stuff coming out from various modders. It'll also encourage some very creative people that would be intimidated by hex editors and tweak files to take the plunge.
All around an invaluable tool. BTW, seeing the 3D model reminded me of the feature request I was going to bring up. Can you give S3D the ability to show 1 the center of gravity? 2 a graphical representation of the zones? It would be nice if you could see a wireframe view of the zones overlaying the model. Then use a tree view of the zones in a window that would place a new zone as its created , and highlight a selected the zone and allow you to modify it and see things like repositioning, resizing, etc. That would make it much easier to add new models to the game too. We had a tool like this for the open plane engine that allowed you to see the 3D model of the aircraft, and overlayed the hit boxes, the physics boxes and positioned the aircrafts CoG at the 0,0,0 coordinates os you could see the changes as you made them. Once that tool was relesaed, there was an explosion of additional aircraft, new terrains, and ground objects added by users (ove 50+ aircraft in 15 months). Anyway, I hope this description makes sense. And thanks again for all the hard work you're doing.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#264 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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1. I'm sure this is possible, but I need to know where I can find this info and any related formulas. I'm not really into the game data/variables/formulas itself. If it's just a single vector, then that would be easy enough.
2. Yes, a zones editor is planned (you're not the first to ask ![]() First basic model support though ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#265 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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how about to clone Units with your very fine Tool? I like it very much.
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#266 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Cloning is already in the upcoming release
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#267 | |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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#268 |
Stowaway
Posts: n/a
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Skwasjer, I just wanted to say a big thank you for this great mod tool. This is like heaven using your tool compared to Mini Tweaker. So easy and quick. No more tweak files! You are a god.
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#269 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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As for the rest, you da man . . .you da man . . .you da man . . . ![]() ![]() ![]() Thank you again for everything you've done so far. In my book you're a genius ![]()
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#270 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() ![]() ![]() Damn, i could gladly do with an obscure almost unuseable completely user-unfriendly version of the 3d part if that could allow me to make the textures not glitches with even lots of pain and 5 to 6 aspirins and teaming up with a messy pack3D as a side tool lol keep up the good work!! ![]() ![]() ![]() |
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