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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 04-11-08, 02:11 PM   #316
modisch
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by letterboy1
Quote:
Originally Posted by modisch
the screenshots keep looking better and better...

But i'm left curious by the last one... Isn't that sub riding awfully high in the water?

-m
Hmmm, now that you mention it, I'm curious as well. Maybe it's pimped-out with big air shocks. Is that "Gin and Juice" coming from the gramophone?
Yes you are right, I found out that the sub and roll pitch mod raised the sub to get more bouncy, so I have decided only to include the sub reflections mod, allso the above mod conflicts with TM and RFb.
Sorry, I'm not entirely clear... the "sub and roll pitch mod"? Is this the SWDW's dive rate mod mentioned in the readme for 2.0? And it's been dropped for 2.1? And which mod conflicts with TM/RFB, the sub reflections or the roll/pitch?

Maybe I need to go back to reading comprehension classes.

-m
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Old 04-11-08, 02:27 PM   #317
kriller2
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Quote:
Originally Posted by modisch
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by letterboy1
Quote:
Originally Posted by modisch
the screenshots keep looking better and better...

But i'm left curious by the last one... Isn't that sub riding awfully high in the water?

-m
Hmmm, now that you mention it, I'm curious as well. Maybe it's pimped-out with big air shocks. Is that "Gin and Juice" coming from the gramophone?
Yes you are right, I found out that the sub and roll pitch mod raised the sub to get more bouncy, so I have decided only to include the sub reflections mod, allso the above mod conflicts with TM and RFb.
Sorry, I'm not entirely clear... the "sub and roll pitch mod"? Is this the SWDW's dive rate mod mentioned in the readme for 2.0? And it's been dropped for 2.1? And which mod conflicts with TM/RFB, the sub reflections or the roll/pitch?

Maybe I need to go back to reading comprehension classes.

-m
Hi modisch
The diverate mod is Swdw's mod which makes the sub sit deeper on the ocean and is included in PE 2. The sub reflection and roll pitch mod is an old ROW mod were the submarine ride the waves more naturaly and includes improved caustics, I will include the caustics part of the mod without the roll pitch part for compatibility reasons with RFB and TM.
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Old 04-11-08, 03:40 PM   #318
modisch
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Thanks for the clarification. I look forward to 2.1. You and the team are doing awesome work.

-m
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Old 04-11-08, 04:28 PM   #319
scrapser
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by modisch
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by letterboy1
Quote:
Originally Posted by modisch
the screenshots keep looking better and better...

But i'm left curious by the last one... Isn't that sub riding awfully high in the water?

-m
Hmmm, now that you mention it, I'm curious as well. Maybe it's pimped-out with big air shocks. Is that "Gin and Juice" coming from the gramophone?
Yes you are right, I found out that the sub and roll pitch mod raised the sub to get more bouncy, so I have decided only to include the sub reflections mod, allso the above mod conflicts with TM and RFb.
Sorry, I'm not entirely clear... the "sub and roll pitch mod"? Is this the SWDW's dive rate mod mentioned in the readme for 2.0? And it's been dropped for 2.1? And which mod conflicts with TM/RFB, the sub reflections or the roll/pitch?

Maybe I need to go back to reading comprehension classes.

-m
Hi modisch
The diverate mod is Swdw's mod which makes the sub sit deeper on the ocean and is included in PE 2. The sub reflection and roll pitch mod is an old ROW mod were the submarine ride the waves more naturaly and includes improved caustics, I will include the caustics part of the mod without the roll pitch part for compatibility reasons with RFB and TM.
Does this mean that using 2.1 and TM will put the boat back on rails?
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Old 04-11-08, 07:04 PM   #320
kriller2
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Quote:
Originally Posted by scrapser
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by modisch
Quote:
Originally Posted by kriller2
Quote:
Originally Posted by letterboy1
Quote:
Originally Posted by modisch
the screenshots keep looking better and better...

But i'm left curious by the last one... Isn't that sub riding awfully high in the water?

-m
Hmmm, now that you mention it, I'm curious as well. Maybe it's pimped-out with big air shocks. Is that "Gin and Juice" coming from the gramophone?
Yes you are right, I found out that the sub and roll pitch mod raised the sub to get more bouncy, so I have decided only to include the sub reflections mod, allso the above mod conflicts with TM and RFb.
Sorry, I'm not entirely clear... the "sub and roll pitch mod"? Is this the SWDW's dive rate mod mentioned in the readme for 2.0? And it's been dropped for 2.1? And which mod conflicts with TM/RFB, the sub reflections or the roll/pitch?

Maybe I need to go back to reading comprehension classes.

-m
Hi modisch
The diverate mod is Swdw's mod which makes the sub sit deeper on the ocean and is included in PE 2. The sub reflection and roll pitch mod is an old ROW mod were the submarine ride the waves more naturaly and includes improved caustics, I will include the caustics part of the mod without the roll pitch part for compatibility reasons with RFB and TM.
Does this mean that using 2.1 and TM will put the boat back on rails?
No it means that the old "ROW roll pitch and reflections" will not be included in PE 2.1 as I was planning to, this is an OLD mod which was never been included in any of the PE versions.

@Modisch Thanks
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Old 04-11-08, 07:07 PM   #321
kriller2
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Quote:
Originally Posted by vickers03
hi kriller, ROW Team!

i discovered the following:

Harbor_kit.dat,
vegetation_kit.dat --> all objects are set to MinRenderDim=500
this means they will only be rendered if
they are at least 500 pixels in dimension.
should be set to 5.

particles.dat --> Node -#funnel smoke: FastParticleGenerator;
SphereRadius=10, this results in disappearing
funnel smoke if the emitting object is not in sight.
should be set to ~50.
Hi Vickers, thanks for the information,will look into this later
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Old 04-11-08, 07:15 PM   #322
NKVD-crazyivan
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Hi Kriller and team..........mod is looking awesome i have the latest TMO installed with SPC Etc...Etc... and RSRDC
I know W Clear's work Vs 4.0 is incorerated in TMO....so since i have updated my mods i havent used PE.

I would like to use your great mod again i know your read me says i can use it with TMO but there is some confusion as i look at the forum ...

Can you put an old Salt right can i run your PE 2.0 over TMO with out any hassel ? .

and what order do you suggest ?.

Thanks for your great efforts.....
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Old 04-12-08, 01:47 AM   #323
Dutch
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Kriller 2 I have a question, allbiet it may be stupid but I was just curious.

If I install you mod as follows.

1.PE2
2. High Quality
3. Less Floaters
4. More FPS

Well I still get the high quality and less floaters even though I installed the FPS last, ie do each sub mod changed different files, or are the located in the same one.

I believe you said the FPS mod changed the underwater lnadscape look (that I never see because I don't use Ex Camera) to give better performance. Would that effect the way the rest of the mod looked?

Kind of hard to explain and I'm willing to re-try it in the morning after some sleep.
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Old 04-12-08, 02:26 AM   #324
Dutch
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Wierd I d/l and installed UBM and then installed TM/RSRD/PE2, and for some reason it doesn't seem to work, ie PE2 the graphics "look" like stock.

Now on 1.4 it worked fine and dandy and I could see the differance, but now it seems the reflections and add graphics aren't working

FYI My Mods installed are as follows.

TM Overhaul
Patch 1 charlie
Patch 2 bravo
RSRD v371 TM
RSRD v371 Patch 5
PE2
High Quality
Less Floater
More FPS

Again in 1.4 with the same set up (save the new version of TM and RSRD) and it worked fine. Any ideas?
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Old 04-12-08, 02:47 AM   #325
kriller2
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New scene work with high detail waves and reflections, but look at the FPS in the harbour





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Last edited by kriller2; 04-12-08 at 05:28 AM.
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Old 04-12-08, 02:56 AM   #326
kriller2
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Quote:
Originally Posted by Dutch
Wierd I d/l and installed UBM and then installed TM/RSRD/PE2, and for some reason it doesn't seem to work, ie PE2 the graphics "look" like stock.

Now on 1.4 it worked fine and dandy and I could see the differance, but now it seems the reflections and add graphics aren't working

FYI My Mods installed are as follows.

TM Overhaul
Patch 1 charlie
Patch 2 bravo
RSRD v371 TM
RSRD v371 Patch 5
PE2
High Quality
Less Floater
More FPS

Again in 1.4 with the same set up (save the new version of TM and RSRD) and it worked fine. Any ideas?
Hi Dutch,

Yes it's because you use the high quality and the FPS boos mod together, those mods are confilcting with eachother, I should have written it in the readme, so sorry about that.

You need to uninstall high quality and only use "more fps" allso there probaly are some issues with the new Trigger Maru which, because it uses the EE mod, which I haven't had time to look into yet.
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Old 04-12-08, 03:16 AM   #327
Dutch
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EE mod in the new TM? Would that prevent me from being able to see the mod?

I changed the installation order again this time leaving out FPS and it still did not work so something is wrong somewhere.......

I'm tired right now and want to go to bed so I will install just PE2 in the morning to see if that works then consecutavely turn on TM and RSRD untill I find where the problem is.

It wierd before I unpgraded to 1.5 and got the new TM and RSRD it worked fine. No matter its worth the wait and the effort to have this.

I know I seem to be "complaining" but I'm really not. Thanks for all your efforts to continue Davs work, it is really appreciated atleast here on my end!
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Old 04-12-08, 03:45 AM   #328
kriller2
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@Corotio, Dr. Beast, Letterboy, Nisgeis, Mav check your pm's.

I have send you my latest work, which might need some adjusting, but now the jiggle is history and the waves has more details and life? - It was quite a task to make it and took 3 days, so if you would give med some feedback it would be great, the thing is you have to test the wave-settings one by one, make a change and test it again to see if the waves moves without jiggling, now I will enjoy the weekend without modding
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Old 04-12-08, 03:48 AM   #329
Fish40
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[ Quote]: It wierd before I unpgraded to 1.5 and got the new TM and RSRD it worked fine.



I think you answered your own question. Kriller stated that the new TM uses EE 4.1, which he didn't have time to look at yet. I think that's where the conflict is.
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Old 04-12-08, 04:02 AM   #330
Fish40
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Kriller, the new work is looking awesome brother! You really stepped up, and filled a large pair of shoes when Dave left us, and I'm sure he's proud wherever he is
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