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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

 
 
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Old 05-11-08, 06:02 AM   #11
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Quote:
Originally Posted by Nisgeis
Quote:
Originally Posted by akdavis
On deck gun graphics issue, TM or TM + RSRDC, the shell impact shows a flash and large fireball. TM + PE3.3 or TM + RSRDC + PE3.3, shell impact shows flash (sometimes not in optics) and the small, stock 1.5 fireball. PE3.3 or PE3.3 + RSRDC, shell impact shows flash and full PE3 hit effects.
All the smoke, fire, explosion and water splash effects are defined in particles.dat and materials.dat. Whatever mod overwrites these files and removes the effects is the cause. I'll have a look at the TNM patch and see wht it contains.
Hi mate, I have a strong hunch that I accidently dis something wrong with the materials file after reading all these posts of the missing shell effects! sorry for this guys, just wanted to make this available to work with TM
Quote:
Originally Posted by fireship4
Im now sure PE is causing the problem, after uninstalling everything other than RFB, NSM, RSRD and a couple of textures; the problem was gone - trying the new 3.3 my problem is back. In a standard dive the ship unintentionally goes past crush depth and i die. Even a manual one some distnce from the red line...
Hi Fireship, this mod haven't been tested with the new RFB all my attention has been drawn to get it to work with TM and RSRD, but I just got an pm from LukeFF so this will soon be taken care off.

Quote:
edit2: are you getting married Kriller? grats
Thanks Hubersky Yep, the 7' of june my freedom will be taken away by my other half but I will do what I can to still bribe me some time for modding SH4 :rotfl:

Quote:
Originally Posted by akdavis
Okay, here is what a little more testing reveals:

On deck gun sound issues, TM is the source. Even with the "sound" folder removed from TM, deck gun impact sounds play slightly truncated. Here is the thing: install PE3.3 over TM and the impact sound issue becomes much worse. Sound either doesn't play at many ranges (realistic sound travel enabled) or plays only a small part before stopping (realistic sound travel disabled). Is this a memory issue perhaps?

On deck gun graphics issue, TM or TM + RSRDC, the shell impact shows a flash and large fireball. TM + PE3.3 or TM + RSRDC + PE3.3, shell impact shows flash (sometimes not in optics) and the small, stock 1.5 fireball. PE3.3 or PE3.3 + RSRDC, shell impact shows flash and full PE3 hit effects.
Hi Adkadavis, thanks for testing this, I must admit that I haven't noticed that while I tested PE3 with TM, will look into the sound issue, now I know what to listen for
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Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 05-11-08 at 06:43 AM.
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