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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 0
Uploads: 0
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I think the developers should reward them in some way for their hard efforts. I would have given up on this game long ago if it wasn't for the good work the modders have put into it! Thanks guys! (and gals?)
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#242 | ||
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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Bill |
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#243 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Werner,
I was checking the NSM torpedo.sim so I could use your changes in the hardcore torpedo mod, and I noticed the mk14 still has the impulse set to -3000. All the other torpedos have positive values, however. What were you thinking of doing with them? tater |
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#244 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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But be the devil's advocate, I think that sometimes the dev bite off more than they can chew and are too optimistic about delivering the goods... This is most evident in the gaming industry where playability generally loses out to eye candy... Got to get out there with the biggest viusal "WOW" factor it seems. Thank goodness that SH4 is SO incredibly modable... ![]() Just my 0.02... |
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#245 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#246 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I was looking at stand alone classic. I haven't messed with it at all, I was just checking it vs the hardcore torp mod to make a NSM compatible .sim file.
I think the values I saw for the others was 2000. I'd check, but my folks are in town and right now my game machine is in the guest room. tater |
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#247 | |
中国水兵
![]() Join Date: Jul 2007
Posts: 275
Downloads: 21
Uploads: 2
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![]() Bill:rotfl: |
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#248 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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![]() Nevertheless it is a great mod !
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Regards, Tell |
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#249 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#250 | ||
Ensign
![]() Join Date: Mar 2007
Posts: 228
Downloads: 3
Uploads: 0
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#251 | |||
Planesman
![]() Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
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#252 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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![]() But the question is, would that have happened with an impulse of +3000 ? I mean I can live with that, because one is not supposed to spend a torpedo on such a tiny target, like LukeFF said. I just wanted to show you the strange behaviour, as it seems to me no one has noticed it before. *edit* What goes up must come down... ![]()
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Regards, Tell |
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#253 | |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
Uploads: 0
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The download doesn't seem to work I get this
Quote:
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#254 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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![]() :rotfl: 'good to see that the ballistics physics seem to be working correctly... hmmm, i wonder if orbital mechanics'd be properly represented? anyone tried getting something to travel at c7800m/s? what we 'need' is a goddard of sh4! ![]()
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my diminutive mod contributions new chronometer thermalizer Japanese wartime radio pack Japanese traditional radio pack new radio new ordnance what color is your torpedo aye, sir! sound mod |
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#255 |
Medic
![]() Join Date: Apr 2007
Location: Rockford, IL
Posts: 166
Downloads: 5
Uploads: 0
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Now what would be really funny is if you hit a plane with that!!! :rotfl: Chuck |
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