![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#361 |
Nub
![]() Join Date: Apr 2010
Location: Australia
Posts: 2
Downloads: 7
Uploads: 0
|
![]()
Great mod +
|
![]() |
![]() |
![]() |
#362 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
|
![]() Quote:
Any word from Heretic....???? Would love an update that fixes the CrashDive Script Issue. ![]() |
|
![]() |
![]() |
![]() |
#363 |
Swabbie
![]() Join Date: Apr 2012
Posts: 5
Downloads: 30
Uploads: 0
|
![]()
Many thanks!
![]() |
![]() |
![]() |
![]() |
#364 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=192938
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#365 |
Nub
![]() Join Date: Feb 2009
Location: Denmark
Posts: 4
Downloads: 55
Uploads: 0
|
![]()
Awesome! i've always wanted the crew to do... well something.
Thanks! |
![]() |
![]() |
![]() |
#366 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
|
![]()
I just reread the "read me" file for this mod again and noticed that it says to be aware that any Das Boot sound mod may cause sound clips to not play. So, are there issues with Mighty fine and DBSM?
I love this mod and really don't want anything messing with it. D40
__________________
Dogfish40 |
![]() |
![]() |
![]() |
#367 |
Watch
![]() Join Date: Nov 2010
Posts: 26
Downloads: 107
Uploads: 1
|
![]()
Awesome, thank you for your work.
|
![]() |
![]() |
![]() |
#368 |
Bilge Rat
![]() Join Date: Aug 2007
Posts: 1
Downloads: 31
Uploads: 0
|
![]()
Great Mod thanx
|
![]() |
![]() |
![]() |
#369 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Great job!!!
Can command to change the form on the weather??? ![]() Last edited by Captain73; 07-25-12 at 03:12 PM. |
![]() |
![]() |
#370 |
Willing Webfooted Beast
|
D.EPP
Great, now i dont have to distract my 2nd in command just to use the UZO!
![]()
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
![]() |
![]() |
![]() |
#371 |
Willing Webfooted Beast
|
Alternating watches, Deck Gun
Any chance you could have alternating watches? for example, for eight hours the 2nd watch officer is up there, then the XO.
Also, it would be nice to see the guy in charge of the deck gun actually at the gun every once in a while! ![]()
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
![]() |
![]() |
![]() |
#372 | |
Willing Webfooted Beast
|
Quote:
![]()
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
|
![]() |
![]() |
![]() |
#373 |
Swabbie
![]() Join Date: Oct 2012
Posts: 11
Downloads: 10
Uploads: 0
|
![]()
Hey all I need a little help....For some reason my crew does not not appear on deck when they are to be on watch duty. The crew appears when on the deck gun or flak gun and inside the sub but when I select them to watch duty on the watch officer shows up. Has anyone ever seen this? If so can you point me to the right direction? I believe they are getting stuck or something because when I surface the boat two of men are standing with thei arm out.
|
![]() |
![]() |
![]() |
#374 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
|
![]() Quote:
One, try and rearrange your mod loadout. When this happened to me, usually diving and surfacing again would take care of it, however, it sounds as if this is reoccuring. Unload and reload your mods. Place the "MFC mod" further up the list. The fact that the crew members have their arms out like that is a hint as well. I would definitly reload those mods. one of the other mods you have is probably playing havoc with MFC. If this continues after a game save reload, that should be the culprit. Post your list if reloading the mods doesn't work. There are several mods that conflict badly with MFC. Post that list, it may help to look at it. ![]() D40
__________________
Dogfish40 |
|
![]() |
![]() |
![]() |
#375 |
Swabbie
![]() Join Date: Oct 2012
Posts: 11
Downloads: 10
Uploads: 0
|
![]()
Here is my list sorry for late reply I moved MFC to the top it was still a no go
Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\silent hunter 5\MODS] Mighty Fine Crew MCCD_1.04_MFCM_1.2.1_compatible No magic skills v1.5 MCCD compatible Stormys DBSM SH5 v1.3 Basemod Trevally Tutorials - All v0.2 (for TDW UI) German U-Boat Crew Language Pack NewUIs_TDC_7_1_0_ByTheDarkWraith EQuaTool 01.01 by AvM - Large Style NewUIs_TDC_7_1_0_Real_Navigation Dynamic Environment SH5 Basemod (realistic version) V2.1 |
![]() |
![]() |
![]() |
Tags |
favorite |
|
|