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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#961 |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Well Friedel,
thank for your support!!! You are right! We will not release ANYTHING due to "time pressure" if it is not free of any CTD - as long as we have tested it! In fact, we still have some CTD - some due to Stock-SH3 loading of a saved game (wich will work after a second or third time) - maybe some due to the testers and even maybe concerning LSH3_v6 itself. One Tester ist playing on W8.1 with CTD on Loading - another one with CTD on ending FF in base. As long as we do not have a solution for these issues, we will not release!!! So, PLEASE BEEEE patient - we will keep you informed, when these problems are solved!!! Regards Blueduck |
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#962 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#963 |
Eternal Patrol
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I'll take this opportunity to ask for consideration and calm from everyone.
Also an explanation: "It will be ready when it's ready" is something of an old joke here at Subsim. It was used back when the release of SHIII was delayed for six months, when various supermods were taking seemingly forever to be released, and when other mods got put on hold for real-life commitments. Often even the modders themselves don't know for sure when everything will be ironed out, so whenever anyone asks for a release date one or another of us will usually say "When it's ready" or something to that effect. I myself once answered such a request with "Tomorrow. If it's not here tomorrow, re-read the first sentence every day until it is here. After that this notice is no longer valid." It's all in good fun, meant to ease the tension, not aggravate it. It wasn't meant as a put-down, and it wasn't aimed at you personally. You just happened to be the person who asked this time. You'll get used to in time. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#964 |
Engineer
![]() Join Date: Mar 2009
Location: Fulton Missouri
Posts: 205
Downloads: 904
Uploads: 0
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When starting a new career, do you always have to do the training mission? I haven't read every post so if I missed it, I apologize in advance.
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COYW !!! |
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#965 |
Navy Seal
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Thank you for the update BLITZKRIEG!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#966 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Sounds great. You guys are going to put out an excellent product.
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#967 |
GWX - KC Crash Test Dummy
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Hi all ive wrote a LSH 5.1 Multiplayer mission war date 1.8.1943 46 merchant ships 18 escorts all elite at start of mission escorts seem very lively doing circles as they patrol in front of convoy once you get inside convoy & start sinking ships they don't come to investigate nor do escorts that are inside convoy the AI seems very lame what can I do to beef up the escorts AI Detection heres a list of mods im running any help would be welcome
regards blackswan40 LSH 5 LSH 5.1 LSH SINGLE MULTIPLAYER LSH EXTENDED CHALLENGE LSH GUI-OLC LSH SLS SPEZIALEFFKTE-GROSS LSH SLS SCHIFFSHORN-LEUCHTKUGLEN SEENOTSIGNAL
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Someone Had to Make the Tea |
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#968 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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it is the well known "ConfigDate-Bug". You will have to correct these dates by hand with an text editor! But be careful: once you grab this unit again the date is set back to 1939 or else. Regards Blueduck |
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#969 |
Swabbie
![]() Join Date: Nov 2013
Posts: 10
Downloads: 0
Uploads: 0
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I sure hope that this delay is not because of a useless junk pile called Windows 8.
Can anyone verify how accurate the fire burning damage models will be in V6 ? |
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#970 | ||
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Regards Blueduck |
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#971 | |
Swabbie
![]() Join Date: Nov 2013
Posts: 10
Downloads: 0
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It was about the fire damage model of ships that have caught fire. How accurate will the burning damage be in 6 and will the burning lead to either spreading and destruction of the ship or to extinquishion of fire by the ship's crew ? |
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#972 | ||
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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if you think about TDW's "Ship_Plane_Fire_Damage" it is not included in LSH3_v6, because we think, that a ships crew did not want to take a bath and therefore does it's best to clear the fire(s). Regards Blueduck |
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#973 | |
Swabbie
![]() Join Date: Nov 2013
Posts: 10
Downloads: 0
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So there will be extinguishing attempts by crew i reckon. And if they fail ? Will the fire spread and blow up the ship ? |
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#974 | |
Commander
![]() Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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as far as I can say, the fire- and smoke-zones are just "eye-candy". More important are the zones you hit under water. So if your torpedo-explosion "accidentally" damages a "fire-zone" the ship will start burning, but if the zone below is to small, the ship will not sink. Regards Blueduck |
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#975 |
Swabbie
![]() Join Date: Nov 2013
Posts: 10
Downloads: 0
Uploads: 0
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Does this mean that there will not be any fire damage modelling in V6 ?
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