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#106 |
Navy Seal
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No, LSH3 doesn’t have the necessary files for pennants.
But it seems it doesn’t always work in Ccom12...i did as always and nothing on my periscope this time at last come back ![]()
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#107 | |
Ocean Warrior
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I just did a test and I was able to get it to work in GWX anyway. First tried it with all the pennents showing, then put a ";" in front of all but the first three pennents listed. Only those three showed then. BUT, this was not from a patrol saved file. I started a career, got just outside the bunker, raised scope/saw pennents, then exited and docked, etc. Then to test the only three pennents showing vs. all of them, I choose the "In port before next mission" and did the same above. In other words to save time I never left the harbor. I wonder if the saved file coming back from a patrol might make a difference because I was never able to make it work then.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#108 |
Navy Seal
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Other nice feature i just realized in Ccom12, is all the food (bread, bananas, ham, saucisse etc) hanging around and everywhere is vanishing in the time going on!
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#109 | |
Ocean Warrior
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Yes, Diving Duck first came up with this awhile back. Probably part of CCoM.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#110 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
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Besides changing command key strokes, is it possible to add any? For example, since the command entry "shift+n" is used for the UZO, merely add a new command entry, e.g. "shift+d" for the "crew on deck" ...
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#111 | |
Ocean Warrior
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Or is it to just change some other command ? I do remember shift/ctrl + d controlled the mod's actions.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#112 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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Aces' Crew On Deck - Stand alone mod v1 GWX Version ReadMe
![]() If you want to add the up/down crew on deck commands manually to your own command_zz.cfg file then please change/add these lines: Change this entry to the one below: [Cmd250] Name=Navigation_officer Ctxt=1 Key0=0x44,Cs,"SHIFT+D" GoBack=Navigator_view and add this entry: [Cmd262] Name=Navigation_officer_End Ctxt=1 Key0=0x44,Cc,"CTRL+D"
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#113 | |
Ocean Warrior
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Anvar1061 to the rescue as usual, thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#114 |
Navy Seal
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Anybody knows how to get back full torpedoes load automatically when in bunker? (Give your sub a default set of torp)
Because you always have to manually load them in Ccom, and when starting any academy mission (or even single missions i think) you end with no torpedo aboard! I don’t know why Rowi made this this way, but it’s more annoying than anything ![]() I’m sure it’s a file to adjust somewhere, but where?
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#115 | |
Officer
![]() Join Date: Sep 2012
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Or you switch to the much better WAC which didn´t have this Problem!
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#116 | |
Navy Seal
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![]() Yes, i know all others mega mods don’t have this problem, only Ccom have it. I’m sure it was made intentionally by Rowi, but still don’t see why (maybe related to limited torpedoes number along the war in his mod...) About WAC5.2, I’m sure it’s great mod but have too many issues running it. Had to give up, many CTDs with saves and in game too, awful loading times, home base ships mess everywhere when back home, and last I’m not fan of WAC environment nor MEP V6 waves as substitution... Only WAC beautiful U-Boat rendering are missing in Ccom12, but can live with it until a great modder could import them!
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#117 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
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Already found in this thread. Question in #37, Answer in #39. Page #3 can be found very fast on Google with these kaywords: ccom rowi58 torpedo single mission site:subsim.com Greetings. |
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#118 | |
Officer
![]() Join Date: Sep 2012
Posts: 249
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In the Basic.cfg search for [SUBMARINE_AMMO0]. From there the configuration starts for the different boats for each year. The torpedo types are numbered.
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#119 | ||
Navy Seal
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#120 | |
Navy Seal
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![]() ![]() Do you know what lines i should focuse on? Comparing them to the LSH3 ones (who have full load each time in bunker) doesn’t help me either.
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