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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Trying to make the Mark 16 in TMO have no wake since understand is in real life torpedo was wakeless. Someone once made it wakeless visually but ships could still detect it (defeats purpose) and want to remedy this. Have tried but seems messed things up somehow, CTD or does not show up at all. Anyone?
While none were actually used in war, the torpedo was included in the sim, might as well use it. Believe for high cost of renown, the additional explosive power combined with long range and no wake would add to the late war play in the sim. Kind of a waste to use torpedo at long range in daytime or shooting through the screens since wake gives it away, targets change speed course etc. Especially against the convoys on China coast. |
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#2 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
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Are you confusing this with the Mk18 electric torpedo? The Mk16 was essentially a remake of the Mk14 using the same propellent, hydrogen peroxide. The Mk18 was a wakeless electric torpedo modeled after captured German electric torpedoes
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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#3 | |
Navy Seal
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No, talking about Mark 16. Mark 14 was powered by a wet heater steam turbine, left a visible bubble wake. Mark 16, while a remake in many ways of the Mark 14 was powered by hydrogen peroxide, which have read in the past left little to no visible wake. In the game it has the same wake as Mark 14 and 23, making it really not worth the cost once available. Since in the sim there is no gray area, they see the wake or do not, would rather it not have one. Issue is when fixed it long ago, enemy ships still spotted the Mark 16 without a visible wake, but they still saw it. So tried some fixes, clones but did not work. |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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Mk 16 definitely leaves a wake as it uses a combustion engine.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Navy Seal
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#6 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#7 |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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![]() The newer Mk48s use an internal combustion engine. Do they leave a wake?
__________________
. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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#8 |
Silent Hunter
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not my area of expertise but.....didn't we lose the scorpion because of a torpedo battery issue? i realize that the scorpion was not carrying the the "newer" -48 but the -48 has been around a long time.
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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