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Mark 16 wake
Trying to make the Mark 16 in TMO have no wake since understand is in real life torpedo was wakeless. Someone once made it wakeless visually but ships could still detect it (defeats purpose) and want to remedy this. Have tried but seems messed things up somehow, CTD or does not show up at all. Anyone?
While none were actually used in war, the torpedo was included in the sim, might as well use it. Believe for high cost of renown, the additional explosive power combined with long range and no wake would add to the late war play in the sim. Kind of a waste to use torpedo at long range in daytime or shooting through the screens since wake gives it away, targets change speed course etc. Especially against the convoys on China coast. |
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Are you confusing this with the Mk18 electric torpedo? The Mk16 was essentially a remake of the Mk14 using the same propellent, hydrogen peroxide. The Mk18 was a wakeless electric torpedo modeled after captured German electric torpedoes |
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No, talking about Mark 16. Mark 14 was powered by a wet heater steam turbine, left a visible bubble wake. Mark 16, while a remake in many ways of the Mark 14 was powered by hydrogen peroxide, which have read in the past left little to no visible wake. In the game it has the same wake as Mark 14 and 23, making it really not worth the cost once available. Since in the sim there is no gray area, they see the wake or do not, would rather it not have one. Issue is when fixed it long ago, enemy ships still spotted the Mark 16 without a visible wake, but they still saw it. So tried some fixes, clones but did not work. |
Mk 16 definitely leaves a wake as it uses a combustion engine.
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NavWeaps Torpedoes of the United States of America - World War II
"The Westinghouse version of the captured German G7e. Had the advantage of being trackless..."I thought the 18 was wakeless in TMO, as well as FotRSU?? I haven't been watching them very closely lately though... :roll: - I am not certain of the enemy Visual AI and their acuity for picking up the torps though, since they still "dodge" the wake-less... like superman, able to use their X-Ray vision, or maybe their super-hearing ability as soon as they are fired... ?? |
Interesting read here: (original Mk16 could go much faster than 46 kts)
http://www.uss-irex.info/docs/doc-69.html |
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The newer Mk48s use an internal combustion engine. Do they leave a wake? |
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:Kaleun_Salute: |
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i am playing We Dive at Dawn and would like to add the Mk27 to the only torpedo available which is the Mark 16. there is only one sub type available, the Triton class. i've ensured that the Mk27 is available in the Triton.upc and i have added the torpedo into the Ammunition.upc. the Torpedos_US files are the same as in Stock-SH4 so there was nothing to add/change there. the Mk27 will display in the torpedo selection screen while we are in port so i can add it to the inventory. however when i actually fire it, SH4 goes CTD. clearly, i am missing at least one more item. any help you provide will be appreciated. :Kaleun_Salute: |
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Surely, the wake would not be as noticeable as say a Mark 14? |
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