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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
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Following internet travels on the subject of SH3 map contacts, I arrived at this thread: http://www.subsim.com/radioroom/showthread.php?t=155995. Having read the thread, I decided that I would very much like to try the Assisted Plotting Mod, and downloaded it from the link provided by Sailor Steve: http://www.subsim.com/radioroom/down...o=file&id=1328
I installed it, not by just installing via JSGME but also following the manual instructions given in the mod's Readme. In doing so, I also made my own adjustments. You may think my individual adjustments may be the problem, but I've been tinkering with SH3 for long enough to make me 99.9% certain that it's not my interference causing the problem. Indeed, other people have been having the same problem as me, such as the OP in this thread: http://www.subsim.com/radioroom/showthread.php? t=146057 I am having the exact same issue as the OP. Like him/her, I am convinced that, following the instruction in the mod's Readme to modify Silent Hunter 3\data\Cfg\Contacts.cfg thus: "Just change the following line Decay Time For Precise Sensor Contacts=60 To Decay Time For Precise Sensor Contacts=0" Is what is causing the issue. Because the visual contact report decays with an interval of zero, my message console is being spammed with repeated reports of the same ship. In harbour, with more than one ship, it is even worse. Indeed, when just sailing out of port on my way to a patrol, the game is unplayable, at least as far as being able to use time compression is concerned. And yes, I have tried sending my Watch Officer to quarters; even this makes no difference. Following this quote from Sailor Steve in the 3rd link above Quote:
TIA for any help o7 |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
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#3 | |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
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Over the last couple of days I've bee making tests on my full installation. The results thusfar are inconclusive, so more testing is necessary. I'll update this thread further when I have more info. If anybody else pitches in, that would be great o7 |
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#4 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
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ftp://Maik:Woelfe@maikhaas.synology....YMODS/MIKHAYL/
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#5 | |
Helmsman
![]() Join Date: Jan 2008
Location: Birmingham, England
Posts: 107
Downloads: 58
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Further to my last post, I am now pretty satisfied with my tests. These tests aren't exhaustive, nor particularly scientific, but have provided me with useful comparisons. In a nutshell, for Assisted Plotting to be at all functional in GWX, then h.sie's No Continuous Ship Spotted mod is essential. It can be found here: http://www.subsim.com/radioroom/showthread.php?t=154745 Without it, Assisted Plotting disrupts the use of time compression so much - especially in port, my testing environment - that it effectively makes TC unusable under certain circumstances. With both Assisted Plotting and No Continuous Ship Spotted, time compression does not function as well as plain GWX without Assisted Plotting, but it is at least functional, in addition to providing the benefits of Assisted Plotting. A final point is that, from what I can see, the Watch Officer in GWX is quite "trigger happy" anyway, at least in port. In fact, going forward, even if I were to dump Assisted Plotting, I'd probably use No Continuous Ship Spotted anyway. YMMV vOv Thanks for the help so far. I'll keep this thread posted with any new observations. Similarly, if anyone else wishes to weigh in with observations of their own, that would be great o7 |
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#6 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
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#7 |
Shore leave
![]() Join Date: Mar 2007
Posts: 70
Downloads: 95
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Hey there, I know I am a bit late here and maybe not even at the right place, but here it goes.
As far as I understand Observer's Assisted Plotting Mod is included by default in NYGM supermod, which is what I try these days. However, while the mod seems to work for warships, zooming in maximum I can still see the ship icons for merchants (and weirdly some colored black and some colored red, even if they are all merchants from the same nation). Seeing that you have tweaked this mod a bit, I thought maybe you could advise how I can get this work as it should. Thanks, |
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#8 | |
Navy Seal
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#9 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#10 |
Shore leave
![]() Join Date: Mar 2007
Posts: 70
Downloads: 95
Uploads: 0
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Hey Fifi, thanks for the suggestion. Did a quick test with it. While it is certainly better than the stock, it still gives real time moving dots on the map, thus an unrealistic level of awareness. I think I may have messed up some of the mod installations, since I could not find anyone having the problem similar to mine.
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#11 | |
Navy Seal
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![]() I’m not aware of a mod with static black contacts anyway...
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#12 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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Hi,
This looks a great mod but the map is not at full size. There is a black panel to the right on the map. I am using NYGM with WAC MaGui for NYGM v2017A - 1366x768. Many thanks if you can help. KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#13 |
Navy Seal
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Ok, with stock NYGM assisted plotting mod, when zooming close we Still see ships icons.
We would have to delete all ship.tga in all the data/sea folder To get rid of those icons ![]() Or make transparent ship.tga for all ships in data/sea... Or other solution would be to disallow the zoom going so close! Don’t know how to do it though... ![]()
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#14 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 |
Navy Seal
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Yes found it, but best is to add transparent tga
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