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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
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No continuous 'Ship spotted' for GWX (by h.sie)
----------------------------------------------- If there is an escort at the limit of the detection range, it very often happens in GWX, that the visual contact to this ship continuously gets lost and immediatly recovered again and so on (see Nav Map). This leads to continuous 'Ship spotted'-messages for the same ship, which drives me crazy and made that game unplayable for me. In NYGM I could not discover that problem, so I made this mod in order to import some relevant visual sensor settings from NYGM into GWX. I know, that these changes MAY affect the sensor/environment balance of the game and I'm not happy about that. But I truly HATE this "Ship Spotted", "Ship Spotted", "Ship Spotted", so I have to live with side-effects!!! But fortunately, until now, I could not discover any negative side-effects on visible sensors: In numerous test scenarios, at daytime and at nighttime and with rain and fog, my watchcrew has approximately the same visible range as the player and there are no significant differences between playing with/without this mod. And the visible range and ability of the ememy watchcrew seems also not to be affected significantly. I'm happy with this mod. But I cannot guarrantee anything and I'm not responsible for potential problems. Use it on your own risk. Thanks go to: dcb@subsim for his help This mod comes in two versions: - Version 1 for GWX3 WITHOUT Rubinis Rocket Fix - Version 2 for GWX3 WITH Rubinis Rocket Fix So install either Version 1 or 2. Version 2 is compatible to Rubinis Rocket Fix and must be installed ON TOP OF the Rocket Fix. Hope you like this mod. (If not: Simply disable it!) h.sie Last edited by h.sie; 09-29-09 at 08:19 AM. Reason: Status changed from [WIP] to [REL] |
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