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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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I watched a few videos on real navigation, but none talked about how to manually figure out your position. Most simply ask the navigator for the fix. But AI always has some error. Is there any way to do this manually yourself?
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#2 |
Admiral
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Hey wolfcat. It’s called dead reckoning. Knowing your speed, and watching the stopwatch you can roughly determine your position on the map! Of course, limited by pc, it’s impossible to determine Course Made Good, And such. I have a video on dead reckoning. If you wish. Click my signature.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#3 |
Chief
![]() Join Date: Nov 2012
Posts: 325
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Dude, ur channel is so messy. U have SH3 and Sh5 stuff mixed together. Can't you create some playlists to organize things.
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#4 |
Admiral
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Celestial navigating is difficult since it is not modeled well in the game. The sextant used is not even doing it correctly, but through the limitation of the game. The SH3/5 videos work for both games.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#5 |
Growing Old Disgracefully
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Hi W
Just change the Real Navigation settings in TDW's OFEV so the navigatior gives you what you want. For example the default error is 5,000 meters just change it 0 and you are on the money. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#6 |
Grey Wolf
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![]() I'd be happy to help.
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If you have a question about celestial navigation ... ask me! ![]() Celestial Navigation Spreadsheet |
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#7 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
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#8 |
Grey Wolf
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Well, detailing the whole process would be a bit lengthy to post here (but I can do that if you like). Is there something in particular you are having trouble with?
Also, keep in mind that several members here have come to the conclusion that accurate celestial navigation cannot be done in SH. (I don't know because I don't play it.) But if you learn how to do it, you can decide for yourself.
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If you have a question about celestial navigation ... ask me! ![]() Celestial Navigation Spreadsheet |
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#9 |
Chief
![]() Join Date: Nov 2012
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If accurate positioning cannot be done in game then forget it. I guess all games have limitations, can't replicate the real world 100% correct.
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#10 |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
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Relax, in 99% percent of the game it isnt important to know excactly where you are. Make you calculations for your engagement near Hawaii or near Kiel, it doesent matter where you are exactly for the right AOB.
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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#11 |
Grey Wolf
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There’s always this:https://www.subsim.com/radioroom/sho...d.php?t=134816
Mod your game to hide your own boat icon, then… By way of a python script that pulls your coordinates out of SH3 or SH4, and puts them into a planetarium software, you can go into the software and get your real world sights, go back into the game and plot it. I’ve done this quite a bit. The only caveat is that the game then becomes all about this, and you tend to get burnt out pretty quickly. But it scratches the itch.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#12 |
Navy Seal
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In this thread you can see that the full celestial navigation is absolutely possible in SH5/TWoS. Also, I certainly am not the expert on this subject but I remember that Sjizzle told that the celestial sphere is accurate in SH5, something which wasn't the case in previous SH games.
![]() Unfortunately, pictures from the tutorial are down from some case. I hope Sjizzle will fix that soon... https://www.subsim.com/radioroom/sho...d.php?t=206103 Happy new year Captains! ![]() ![]() ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 01-01-20 at 07:52 AM. |
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#13 |
Grey Wolf
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I mean yeah, he’s just doing a sun line for latitude, that’s not full celestial though with multiple star fixes etc., that I have never seen done in the game. Also, I tried to do this with the sextant in TWOS and I could not figure out how to get an accurate reading down to the necessary minute of accuracy with all the bucking around of the boat
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#14 | |
Navy Seal
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![]() Quote:
![]() Regarding your measurement problem, try to pause the game (backspace) when you align your sextant with the horizon. Than do the measurement. Real sextant double view could not be implemented in SH5 but the existing one could also do the job with mentioned "pause" trick. ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#15 |
Grey Wolf
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Excellent suggestion I will try that! Thanks!
And yes I agree, something is certainly better than nothing.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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