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need a bit help on figuring out true position under real navigation
I watched a few videos on real navigation, but none talked about how to manually figure out your position. Most simply ask the navigator for the fix. But AI always has some error. Is there any way to do this manually yourself?
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Hey wolfcat. It’s called dead reckoning. Knowing your speed, and watching the stopwatch you can roughly determine your position on the map! Of course, limited by pc, it’s impossible to determine Course Made Good, And such. I have a video on dead reckoning. If you wish. Click my signature.
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Dude, ur channel is so messy. U have SH3 and Sh5 stuff mixed together. Can't you create some playlists to organize things. :haha: It's all good. Just busting your chops. Nice video. But I am more interested to learn about celestial positioning. I haven't been able to find any good ones online. Also, in your video, you mentioned you would do another video on tactical deck reckoning, but I haven't seen anything in your library.
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Celestial navigating is difficult since it is not modeled well in the game. The sextant used is not even doing it correctly, but through the limitation of the game. The SH3/5 videos work for both games.
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Hi W
Just change the Real Navigation settings in TDW's OFEV so the navigatior gives you what you want. For example the default error is 5,000 meters just change it 0 and you are on the money. Peter |
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I'd be happy to help. |
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Well, detailing the whole process would be a bit lengthy to post here (but I can do that if you like). Is there something in particular you are having trouble with?
Also, keep in mind that several members here have come to the conclusion that accurate celestial navigation cannot be done in SH. (I don't know because I don't play it.) But if you learn how to do it, you can decide for yourself. |
If accurate positioning cannot be done in game then forget it. I guess all games have limitations, can't replicate the real world 100% correct.
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Relax, in 99% percent of the game it isnt important to know excactly where you are. Make you calculations for your engagement near Hawaii or near Kiel, it doesent matter where you are exactly for the right AOB.
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There’s always this:https://www.subsim.com/radioroom/sho...d.php?t=134816
Mod your game to hide your own boat icon, then… By way of a python script that pulls your coordinates out of SH3 or SH4, and puts them into a planetarium software, you can go into the software and get your real world sights, go back into the game and plot it. I’ve done this quite a bit. The only caveat is that the game then becomes all about this, and you tend to get burnt out pretty quickly. But it scratches the itch. |
In this thread you can see that the full celestial navigation is absolutely possible in SH5/TWoS. Also, I certainly am not the expert on this subject but I remember that Sjizzle told that the celestial sphere is accurate in SH5, something which wasn't the case in previous SH games. :yep:
Unfortunately, pictures from the tutorial are down from some case. I hope Sjizzle will fix that soon... https://www.subsim.com/radioroom/sho...d.php?t=206103 Happy new year Captains! :salute::salute::salute: |
I mean yeah, he’s just doing a sun line for latitude, that’s not full celestial though with multiple star fixes etc., that I have never seen done in the game. Also, I tried to do this with the sextant in TWOS and I could not figure out how to get an accurate reading down to the necessary minute of accuracy with all the bucking around of the boat
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Regarding your measurement problem, try to pause the game (backspace) when you align your sextant with the horizon. Than do the measurement. Real sextant double view could not be implemented in SH5 but the existing one could also do the job with mentioned "pause" trick. :yep: |
Excellent suggestion I will try that! Thanks!
And yes I agree, something is certainly better than nothing. |
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